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A: Accessibility
A: Accessibility
Area: Accessibility settings and features.
A: Admin Tooling
A: Admin Tooling
Area: Admin tooling and moderation.
A: Art
A: Art
Area: Art with no implications for other areas.
A: Cargo/Salvage
A: Cargo/Salvage
Area: Related to Cargo or Salvage.
A: Character/Species
A: Character/Species
Area: Player Characters and species features and content.
A: Chat
A: Chat
Area: Chat-related features and changes, most likely technical.
A: Combat
A: Combat
Area: Combat features and changes, balancing, feel.
A: Command
A: Command
Area: Related to command, where it isn’t related to other departments.
A: Core Tech
A: Core Tech
Area: Underlying core tech of the game and the GitHub repository.
A: Engineering
A: Engineering
Area: Related to engineering, including atmospherics.
A: General Interactions
A: General Interactions
Area: General in-game interactions that do not relate to any other area.
A: Guidebook
A: Guidebook
Area: Ingame guidebook, content, or technical implementation.
A: Integration Tests
A: Integration Tests
Area: Integration tests, adding or fixing them.
A: Legal
A: Legal
Area: Pertaining to legal matters, such as licensing.
A: Mapping
A: Mapping
Area: Maps, or tools used for mapping.
A: Medical
A: Medical
Area: Related to medical, including chemistry.
A: Roleplay/Lore
A: Roleplay/Lore
Area: Roleplay aspect or contents that primarily targets the game’s lore, not the mechanics.
A: Roundflow/Antag
A: Roundflow/Antag
Area: Roundflow - “What happens in the round.”, including antagonist roles and their capabilities.
A: Rules
A: Rules
Area: Changes to the default server rules, as provided by Ronstation Team.
A: Science
A: Science
Area: Related to science. Does not include silicons.
A: Security
A: Security
Area: Related to security, including Detective, Warden, and Head of Security.
A: Service
A: Service
Area: Related to service, including cooking, botany, *et cetera*.
A: Silicons
A: Silicons
Area: Relates to silicon roles, including AI.
A: Toolshed
A: Toolshed
Area: Toolshed, the command interpreter, related changes or fixes.
A: UI
A: UI
Area: UI and player facing interactive graphical interfaces.
Changes: Audio
Changes: Audio
Changes: Map
Changes: Map
Changes: Might require knowledge of mapping.
Changes: No C#
Changes: No C#
changes: Might require no knowledge of C#.
Changes: Sprites
Changes: Sprites
Changes: Might require knowledge of spriting.
Changes: UI
Changes: UI
Changes: Might require knowledge of user interfaces.