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Command line interface

Dasperal edited this page Oct 15, 2023 · 2 revisions

The most interesting options once are:

-vanilla

Similarly to the DOS version, this will disable all optional enhancements, making the game feeling more original-like. This parameter does not affect the config file.
Note: this mode will not bring back any vanilla-specific bugs.

-beta

Start Doom Press Beta emulation.

-jaguar

Start Doom for Atari Jaguar emulation.

-complevel <n>

Toggles various bug fixes and enhanced features for maximum compatibility with other (related) Doom source ports. Valid values are: 0 - Doom v1.2, 1 - Doom v1.666, 2 - Doom v1.9, 3 - Ultimate Doom, 4 - Final Doom

Usage

russian-doom [options]
russian-heretic [options]
russian-hexen [options]

Options

Option Description Available in
-h, --help Show this help message Doom, Heretic, Hexen
--Version Show version information Doom, Heretic, Hexen
-lang <lang> Force specified language before config file is loaded and ignoring the value from it. Language can be changed later in the Options menu. Valid values are: en, ru Doom, Heretic, Hexen
-iwad <path> Specify an IWAD file. <path> can be absolute or relative to one of the WAD search locations Doom, Heretic, Hexen
-file <path> ... Load the given PWAD(s). <path> can be absolute or relative to one of the WAD search locations Doom, Heretic, Hexen
-deh <path> ... Load the given dehacked patch(es). <path> can be absolute or relative to one of the WAD search locations Doom, Heretic
-nocheats Ignore cheats in dehacked files Doom, Heretic
-nodeh, -nodehlump Don`t load DEHACKED lumps from WADs Doom
-nwtmerge <path> ... Simulates the behavior of NWT`s -merge option. Multiple files may be specified Doom, Heretic, Hexen
-af <path> ... Simulates the behavior of NWT`s -af option, merging flats into the main IWAD. Multiple files may be specified Doom, Heretic, Hexen
-as <path> ... Simulates the behavior of NWT`s -as option, merging sprites into the main IWAD. Multiple files may be specified Doom, Heretic, Hexen
-aa <path> ... Equivalent to -af <paths> -as <paths> Doom, Heretic, Hexen
-scripts <path> Specify <path> to level scripts. Development option Hexen
-autoloadroot <dir> Specify root directory for autoload Doom, Heretic, Hexen
-noautoload Disable auto-loading of WAD files Doom, Heretic, Hexen
-response <path> Load extra command line arguments from the given response file Doom, Heretic, Hexen
-gus_patches <dir> Specify GUS patches location Doom, Heretic, Hexen
-config <path> Load configuration from the specified file, instead of the default Doom, Heretic, Hexen
-savedir <dir> Specify directory for savegames Doom, Heretic, Hexen
-cdrom Save configuration data and savegames in C:\doomdata, allowing play from CD Doom (Только на Windows)
-cdrom Save configuration data and savegames in C:\heretic.cd, allowing play from CD Heretic (Только на Windows)
-cdrom Save configuration data and savegames in C:\hexndata, allowing play from CD Hexen (Только на Windows)
-loadgame <slot> Load the game in savegame <slot> Doom, Heretic, Hexen
-skill <skill> Set the game skill, 1-6 (1: easiest, 6: hardest). A skill of 0 disables all monsters Doom, Heretic, Hexen
-class <n> Specify player class: 0 - Fighter, 1 - Cleric, 2 - Mage, 3 - Pig Hexen
-map, -warp {<x> [<y>] | E<x>M<y>} Start a game immediately, warping to level E<x>M<y> (Doom 1) (default y = 1) Doom
-map, -warp {<x> | MAP<x>} Start a game immediately, warping to level MAP<x> (Doom 2) Doom
-map, -warp {<x> <y> | E<x>M<y>} Start a game immediately, warping to level E<x>M<y> Heretic
-map, -warp [<x>] Start a game immediately, warping to level with hxvisit <x> (default 1) Hexen
-map, -warp MAP<x> Start a game immediately, warping to level with map number <x> Hexen
-episode <n> Start playing on episode <n> (1-3, 1-4 for "The Ultimate Doom", episode 5 available if non-compat version of SIGIL.WAD is loaded) Doom
-episode <n> Start playing on episode <n> (1-3, 1-5 for "Shadow of the Serpent Riders") Heretic
-nomonsters Disable monsters Doom, Heretic, Hexen
-respawn Monsters respawn after being killed Doom, Heretic, Hexen
-fast Monsters move faster Doom, Heretic, Hexen
-coop_spawns Single player game with additional spawns as in cooperative netgame Doom, Heretic
-turbo [<x>] Turbo mode. The player`s speed is multiplied by [x]%%. If unspecified, defaults to 200. Values are rounded up to 10 and down to 400 Doom
-vanilla Activate vanilla gameplay mode. All optional enhancements will be disabled without modifying configuration files Doom, Heretic, Hexen
-beta Emulate Press Beta Doom version Doom
-jaguar Emulate Atari Jaguar Doom version Doom
-pack <pack> Explicitly specify a Doom II "mission pack" to run as, instead of detecting it based on the file name. Valid values are: doom2, tnt and plutonia Doom
-gameversion <version> Emulate a specific version of Doom. Valid values are 1.2, 1.666, 1.7, 1.8, 1.9, ultimate, doomse, final, final2 Doom
-complevel <n> Toggle various bug fixes and enhanced features for maximum compatibility with other (related) source ports. Valid values are: 0 - Doom v1.2, 1 - Doom v1.666, 2 - Doom v1.9, 3 - Ultimate Doom, 4 - Final Doom Doom
-v10override Disable the check for the v1.0 IWAD file, even though it will almost certainly cause the game to crash Hexen
-hhever <version> Select the Heretic version number that was used to generate the HHE patch to be loaded. Patches for each of the Vanilla Heretic versions (1.0, 1.2, 1.3) can be loaded, but the correct version number must be specified Heretic
-mb <size> Specify the heap <size>, in MiB (default 16) Doom, Heretic, Hexen
-setmem <version> Specify DOS version to emulate for NULL pointer dereference emulation. Supported versions are: dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98) Doom, Heretic, Hexen
-donut <x> <y> Use the specified magic values when emulating behavior caused by memory overruns from improperly constructed donuts. In Vanilla Doom this can differ depending on the operating system. The default is to emulate the behavior when running under Windows 98 Doom
-reject_pad_with_ff Pad remaining space of the REJECT lump with 0xff Doom, Heretic
-blockmap (re-)create BLOCKMAP if necessary Doom, Heretic, Hexen
-mmap Use the OS`s virtual memory subsystem to map WAD files directly into memory Doom, Heretic, Hexen
-fullscreen Run in fullscreen mode Doom, Heretic, Hexen
-window, -nofullscreen Run in a window Doom, Heretic, Hexen
-width <W> Specify the screen width, in pixels. Height is determent automatically. Implies -window Doom, Heretic, Hexen
-height <H> Specify the screen height, in pixels. Width is determent automatically. Implies -window Doom, Heretic, Hexen
-geometry <W>x<H> Specify the dimensions of the window. Implies -window Doom, Heretic, Hexen
-1 Dont scale up the screen. Implies -window` Doom, Heretic, Hexen
-2 Double up the screen to 2x its normal size. Implies -window Doom, Heretic, Hexen
-3 Double up the screen to 3x its normal size. Implies -window Doom, Heretic, Hexen
-devparm Show console window and log more debug info Doom, Heretic, Hexen
-nogui Don`t show error message dialog box Doom, Heretic, Hexen
-nosound Disable all sound output Doom, Heretic, Hexen
-nosfx Disable sound effects Doom, Heretic, Hexen
-nomusic Disable music Doom, Heretic, Hexen
-noblit Disable blitting the screen Doom, Heretic, Hexen
-nomouse Disable the mouse Doom, Heretic, Hexen
-nograbmouse Don`t grab the mouse when running in windowed mode Doom, Heretic, Hexen
-ravpic Take screenshots when F1 is pressed Heretic, Hexen
-playdemo <demo> Play back the demo named <demo>.lmp. Demo lumps in working directory have priority over ones from wad files Doom, Heretic, Hexen
-timedemo <demo> Play back the demo named <demo>.lmp with uncapped tic rate. Demo lumps in working directory have priority over ones from wad files Doom, Heretic, Hexen
-nodraw Disable rendering the screen entirely in -timedemo mode Doom
-record <demo> Record demo to file <demo>.lmp stored into working directory Doom, Heretic, Hexen
-recordfrom <slot> <demo> Load the game in savegame <slot> and start recording demo to file <demo>.lmp stored into working directory. Equivalent to -loadgame <slot> -record <demo> Heretic, Hexen
-maxdemo <size> Specify the demo buffer size (KiB) Doom, Heretic, Hexen
-strictdemos When recording or playing back demos, disable any extensions of the vanilla demo format - record demos as vanilla would do, and play back demos as vanilla would do Doom, Heretic, Hexen
-demoextend Record or playback a demo without automatically quitting after either level exit or player respawn Heretic, Hexen
-statdump <file> Dump statistics information of the levels that were played to the specified <file>. The output from this option matches the output from statdump.exe. If - provided as <file> argument, statistics will be printed to console Doom
-longtics Record or playback a demo with high resolution turning Doom, Heretic, Hexen
-shorttics Play with low turning resolution to emulate demo recording Doom
-shortticfix Smooth out low resolution turning when recording a demo Heretic, Hexen
-autojoin Automatically search the local LAN for a multiplayer server and join it Doom, Heretic, Hexen
-connect <address> Connect to a multiplayer server running on the given <address> Doom, Heretic, Hexen
-drone Join the server as an observer client Doom, Heretic, Hexen
-solo-net Start the game playing as though in a netgame with a single player. This can also be used to play back single player netgame demos Doom, Heretic, Hexen
-server Start a multiplayer server, listening for connections Doom, Heretic, Hexen
-privateserver When running a server, don`t register with the chocolate-doom global master server. Implies -server Doom, Heretic, Hexen
-dedicated Start a dedicated server, routing packets but not participating in the game itself Doom
-port <port> Use the specified UDP <port> for communications (default 2342) Doom, Heretic, Hexen
-servername <name> When starting a network server, specify a <name> for the server Doom, Heretic, Hexen
-nodes <n> Autostart the netgame when <n> clients have joined the server Doom, Heretic, Hexen
-ignoreversion When running a netgame server, ignore version mismatches between the server and the client. Using this option may cause game desyncs to occur, or differences in protocol may mean the netgame will simply not function at all Doom, Heretic, Hexen
-newsync Use new network client sync code rather than the classic sync code. This is disabled by default because it has some bugs Doom, Heretic, Hexen
-extratics <n> Send <n> extra tics in every packet as insurance against dropped packets Doom, Heretic, Hexen
-dup <n> Reduce the resolution of turning by a factor of <n>, reducing the amount of network bandwidth needed Doom, Heretic, Hexen
-cmdfrag Sent out a frag count packet on every kill Hexen
-avg Austin Virtual Gaming: Levels will end after 20 minutes Doom
-deathmatch Start a deathmatch game Doom, Heretic, Hexen
-altdeath Start a deathmatch 2.0 game. Weapons do not stay in place and all items respawn after 30 seconds Doom
-dm3 Start a deathmatch 3.0 game. Weapons stay in place and all items respawn after 30 seconds Doom
-randclass In deathmatch mode, change a player`s class each time the player respawns Hexen
-timer <n> For multiplayer games: exit each level after <n> minutes Doom, Heretic, Hexen
-left Run as the left screen in three screen mode Doom
-right Run as the right screen in three screen mode Doom
-search Query the chocolate-doom Internet master server for a global list of active servers Doom
-query <address> Query the status of the server running on the given IP <address> Doom
-localsearch Search the local LAN for running servers Doom