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This adds an intermediate level of beacon definitions; more general than
the per-recipe-row definitions in the production table, but more
specific than the whole-page settings.
It was inspired by my desire to tell YAFC that the rows using IR3's
small assemblers (~50 of my recipe rows) would be affected by three
beacons, while (most of) the remaining recipe rows would be affected by
four.
On the module settings page, it adds this section. This allows you to
specify the number of beacons, the beacon, and the beacon module on a
per-building basis.
![image](https://user-images.githubusercontent.com/21223975/214727217-4dec35e3-ff3e-4581-9e59-71c8af0a2be9.png)
"Add building override" lets you select any previously unselected
crafter that accepts beacon effects. Left and right clicking open the
same dialogs as clicking on the beacon and module settings above.
This is a rebase and minor update (changes to the hint texts) of
ShadowTheAge#200. I haven't used it recently (I primarily use it for
megabasing), but I'm hoping it will be helpful for TURD beacons and
similar. I'm hoping it will also satisfy requests like [this
one](https://discord.com/channels/560199483065892894/1210135763422027837/1253101648872472649).
This project is built on .NET framework 3.1.
Unfortunately, Microsoft is not supporting this dotnet version on Ubuntu LTS 22.04 Jammy, which means this application will not load.
Microsoft has decided not to produce the necessary update for .NET 3.1 as it is approaching its EOL date.
If possible, please migrate this project to .NET 6 so it can be run on newer linux systems.
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