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System.Memory API integration #565

Closed
7 tasks done
antonfirsov opened this issue May 9, 2018 · 11 comments
Closed
7 tasks done

System.Memory API integration #565

antonfirsov opened this issue May 9, 2018 · 11 comments

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@antonfirsov
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antonfirsov commented May 9, 2018

Goals

Thanks to #558, we are now able to expose System.Memory API-s allowing efficient interop operations. However, we need to distinguish between different use-cases, because they raise design problems of different difficulty levels. In some use-cases we have to decide whether we should expose Span<T>, Memory<T> or both.

"Official" guideline on System.Memory

Managed to find a WIP (?) documentation on Memory<T>. (It was mentioned in coreclr/#17340)

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@jherby2k
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jherby2k commented May 10, 2018

I'd really like to see these, as a consumer of this library. I recognize that in most cases you're going to have to just copy the span to an array (at least you can ArrayPool) to use with MemoryStream, but eventually (.NET Standard 3, apparently) streams will be able to read from Spans directly.

public static IImageFormat DetectFormat(ReadOnlySpan<byte> data);

public static IImageFormat DetectFormat(Configuration config, ReadOnlySpan<byte> data);

public static Image<Rgba32> Load(ReadOnlySpan<byte> data);

public static Image<Rgba32> Load(ReadOnlySpan<byte> data, out IImageFormat format);

public static Image<Rgba32> Load(Configuration config, ReadOnlySpan<byte> data);

public static Image<Rgba32> Load(Configuration config, ReadOnlySpan<byte> data, out IImageFormat format);

public static Image<Rgba32> Load(ReadOnlySpan<byte> data, IImageDecoder decoder);

public static Image<Rgba32> Load(Configuration config, ReadOnlySpan<byte> data, IImageDecoder decoder);

public static Image<TPixel> Load<TPixel>(ReadOnlySpan<byte> data);

public static Image<TPixel> Load<TPixel>(ReadOnlySpan<byte> data, out IImageFormat format);

public static Image<TPixel> Load<TPixel>(Configuration config, ReadOnlySpan<byte> data);

public static Image<TPixel> Load<TPixel>(Configuration config, ReadOnlySpan<byte> data, out IImageFormat format);

public static Image<TPixel> Load<TPixel>(ReadOnlySpan<byte> data, IImageDecoder decoder);

public static Image<TPixel> Load<TPixel>(Configuration config, ReadOnlySpan<byte> data, IImageDecoder decoder);

@antonfirsov
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antonfirsov commented May 13, 2018

@jherby2k I like your API proposal pretty much, we should implement it.
But it's important to make sure we have good docs on these methods, because currently it's very easy to confuse Load() with LoadPixelData() from the beginners POV in my opinion.

Our current docs on Image.Load(byte[] data) aren't really helpful:

Create a new instance of the <see cref="Image{Rgba32}"/> class from the given byte array.

@hypeartist
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@antonfirsov @JimBobSquarePants Additional info on Span and Memory stuff:
C# - All About Span: Exploring a New .NET Mainstay

@antonfirsov
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#607 has been merged. We are progressing, but there are many issues I failed to notice when making the proposal:

  • Exposing image.GetPixelMemory() is not trivial
  • Exposing Image.Load<TPixel>(ReadOnlySpan<byte>) API-s also not trivial (/cc @jherby2k)

See the updated issue description for more details!

@jherby2k
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jherby2k commented Jun 16, 2018

Well I alluded to that in my request... at the time it was announced that the spanified Steams would be coming to netstandard 3.0 / .net 4.8 but now it sounds like that isn’t going to be the case. My suggestion is to start targeting netcoreapp2.1 directly, and for netstandard just copy the span to a buffer from the array pool. At least then the API is consistent, even if there is no performance benefit when using the netstandard lib.

@antonfirsov
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@jherby2k unfortunately, "spanified stream" isn't a thing that helps here, but I figured it out!
We can pin the span and use UnmanagedMemoryStream.

Gonna PR it soon.

@jherby2k
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jherby2k commented Jun 17, 2018 via email

@antonfirsov
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@jherby2k ahh, you mean creating a MemoryStream and writing the span into it? I wanted to avoid this, it's a huge allocation :)

@antonfirsov
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We may need to introduce further API changes to allow handling very large unmanaged buffers and memory mapped files, but the topic is not yet clear for me. I'm leaving a few links here, so we can find them later:

@antonfirsov
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Best System.Memory article so far:
https://www.codemag.com/Article/1807051/Introducing-.NET-Core-2.1-Flagship-Types-Span-T-and-Memory-T

@antonfirsov
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All tasks are done, so I'm closing this epic.

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