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Computed head reset #4925

Computed head reset

Computed head reset #4925

Workflow file for this run

# This workflow will build a Java project with Gradle
# For more information see: https://help.github.com/actions/language-and-framework-guides/building-and-testing-java-with-gradle
name: SlimeVR Server
on:
push:
branches:
- main
pull_request:
workflow_dispatch:
create:
jobs:
test:
strategy:
matrix:
os: [ubuntu-latest, windows-latest]
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Get tags
run: git fetch --tags origin --recurse-submodules=no --force
- name: Set up JDK 17
uses: actions/setup-java@v4
with:
java-version: "17"
distribution: "adopt"
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v3
- run: mkdir ./gui/dist && touch ./gui/dist/somefile
shell: bash
- name: Check code formatting
run: ./gradlew spotlessCheck
- name: Test with Gradle
run: ./gradlew test
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Get tags
run: git fetch --tags origin --recurse-submodules=no --force
- name: Set up JDK 17
uses: actions/setup-java@v4
with:
java-version: "17"
distribution: "adopt"
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v3
- name: Build with Gradle
run: ./gradlew shadowJar
- name: Upload the Server JAR as a Build Artifact
uses: actions/upload-artifact@v4
with:
# Artifact name
name: "SlimeVR-Server" # optional, default is artifact
# A file, directory or wildcard pattern that describes what to upload
path: server/desktop/build/libs/*
- name: Upload to draft release
uses: softprops/action-gh-release@v2
if: startsWith(github.ref, 'refs/tags/')
with:
draft: true
generate_release_notes: true
files: |
server/desktop/build/libs/*
bundle-android:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Get tags
run: git fetch --tags origin --recurse-submodules=no --force
- name: Set up JDK 17
uses: actions/setup-java@v4
with:
java-version: "17"
distribution: "adopt"
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v3
- uses: pnpm/action-setup@v3
- name: Use Node.js
uses: actions/setup-node@v4
with:
node-version-file: '.node-version'
cache: 'pnpm'
- name: Build GUI
run: |
pnpm i
cd gui && pnpm run build
- name: Build with Gradle
run: ./gradlew :server:android:assembleDebug
- name: Upload the Android Build Artifact
uses: actions/upload-artifact@v4
with:
# Artifact name
name: "SlimeVR-Android" # optional, default is artifact
# A file, directory or wildcard pattern that describes what to upload
path: server/android/build/outputs/apk/*
- name: Prepare for release
if: startsWith(github.ref, 'refs/tags/')
run: |
cp server/android/build/outputs/apk/debug/android-debug.apk ./SlimeVR-android.apk
- name: Upload to draft release
uses: softprops/action-gh-release@v2
if: startsWith(github.ref, 'refs/tags/')
with:
draft: true
generate_release_notes: true
files: |
./SlimeVR-android.apk
bundle-linux:
runs-on: ubuntu-22.04
needs: [build, test]
if: contains(fromJSON('["workflow_dispatch", "create"]'), github.event_name)
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- uses: actions/download-artifact@v4
with:
name: "SlimeVR-Server"
path: server/desktop/build/libs/
- name: Set up Linux dependencies
uses: awalsh128/cache-apt-pkgs-action@latest
with:
packages: libgtk-3-dev webkit2gtk-4.1 libappindicator3-dev librsvg2-dev patchelf libfuse2
# Increment to invalidate the cache
version: 1.0
# Enables a workaround to attempt to run pre and post install scripts
execute_install_scripts: true
# Disables uploading logs as a build artifact
debug: false
- name: Cache cargo dependencies
uses: Swatinem/rust-cache@v2
with:
shared-key: "ubuntu-22.04"
- uses: pnpm/action-setup@v3
- name: Use Node.js
uses: actions/setup-node@v4
with:
node-version-file: '.node-version'
cache: 'pnpm'
- name: Build
run: |
pnpm i
pnpm run tauri build --config $( ./gui/scripts/gitversion.mjs )
- name: Make GUI tarball
run: |
tar czf slimevr-gui-dist.tar.gz -C gui/dist/ .
- uses: actions/upload-artifact@v4
with:
name: SlimeVR-GUI-Dist
path: ./slimevr-gui-dist.tar.gz
- uses: actions/upload-artifact@v4
with:
name: SlimeVR-GUI-Deb
path: target/release/bundle/deb/slimevr*.deb
- uses: actions/upload-artifact@v4
with:
name: SlimeVR-GUI-AppImage
path: target/release/bundle/appimage/slimevr*.AppImage
- uses: actions/upload-artifact@v4
with:
name: SlimeVR-GUI-RPM
path: target/release/bundle/rpm/slimevr*.rpm
- name: Prepare for release
if: startsWith(github.ref, 'refs/tags/')
run: |
cp target/release/bundle/appimage/slimevr*.AppImage ./SlimeVR-amd64.appimage
cp target/release/bundle/deb/slimevr*.deb ./SlimeVR-amd64.deb
cp target/release/bundle/rpm/slimevr*.rpm ./SlimeVR-amd64.rpm
- name: Upload to draft release
uses: softprops/action-gh-release@v2
if: startsWith(github.ref, 'refs/tags/')
with:
draft: true
generate_release_notes: true
files: |
./slimevr-gui-dist.tar.gz
./SlimeVR-amd64.appimage
./SlimeVR-amd64.deb
./SlimeVR-amd64.rpm
bundle-mac:
runs-on: macos-latest
needs: [build, test]
if: contains(fromJSON('["workflow_dispatch", "create"]'), github.event_name)
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- uses: actions/download-artifact@v4
with:
name: "SlimeVR-Server"
path: server/desktop/build/libs/
- name: Cache cargo dependencies
uses: Swatinem/rust-cache@v2
with:
shared-key: "macos-latest"
- uses: pnpm/action-setup@v3
- name: Use Node.js
uses: actions/setup-node@v4
with:
node-version-file: '.node-version'
cache: 'pnpm'
- name: Build
run: |
rustup target add x86_64-apple-darwin
pnpm i
pnpm run tauri build --target universal-apple-darwin --config $( ./gui/scripts/gitversion.mjs )
- name: Modify Application
run: |
cd target/universal-apple-darwin/release/bundle/macos/slimevr.app/Contents/MacOS
cp $( git rev-parse --show-toplevel )/server/desktop/build/libs/slimevr.jar ./
cd ../../../
/usr/libexec/PlistBuddy -c "Set :CFBundleDisplayName SlimeVR" slimevr.app/Contents/Info.plist
/usr/libexec/PlistBuddy -c "Set :CFBundleName SlimeVR" slimevr.app/Contents/Info.plist
codesign --sign - --deep --force slimevr.app
mv slimevr.app SlimeVR.app
cd ../dmg/
./bundle_dmg.sh --volname SlimeVR --icon slimevr 180 170 --app-drop-link 480 170 \
--window-size 660 400 --hide-extension ../macos/SlimeVR.app \
--volicon ../macos/SlimeVR.app/Contents/Resources/icon.icns --skip-jenkins \
--eula ../../../../LICENSE-MIT slimevr.dmg ../macos/SlimeVR.app
- uses: actions/upload-artifact@v4
with:
name: SlimeVR-GUI-MacApp
path: target/universal-apple-darwin/release/bundle/macos/SlimeVR*.app
- uses: actions/upload-artifact@v4
with:
name: SlimeVR-GUI-MacDmg
path: target/universal-apple-darwin/release/bundle/dmg/slimevr.dmg
- name: Prepare for release
if: startsWith(github.ref, 'refs/tags/')
run: |
cp target/universal-apple-darwin/release/bundle/dmg/slimevr.dmg ./SlimeVR-mac.dmg
- name: Upload to draft release
uses: softprops/action-gh-release@v2
if: startsWith(github.ref, 'refs/tags/')
with:
draft: true
generate_release_notes: true
files: |
./SlimeVR-mac.dmg
bundle-windows:
runs-on: windows-latest
needs: [build, test]
if: contains(fromJSON('["workflow_dispatch", "create"]'), github.event_name)
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- uses: actions/download-artifact@v4
with:
name: "SlimeVR-Server"
path: server/desktop/build/libs/
- name: Cache cargo dependencies
uses: Swatinem/rust-cache@v2
with:
shared-key: "windows-latest"
- uses: pnpm/action-setup@v3
- name: Use Node.js
uses: actions/setup-node@v4
with:
node-version-file: '.node-version'
cache: 'pnpm'
- name: Build
shell: bash
run: |
pnpm i
pnpm run skipbundler --config $( ./gui/scripts/gitversion.mjs )
- name: Bundle to zips
shell: bash
run: |
mkdir SlimeVR
cp gui/src-tauri/icons/icon.ico ./SlimeVR/run.ico
cp server/desktop/build/libs/slimevr.jar ./SlimeVR/slimevr.jar
cp server/core/resources/* ./SlimeVR/
cp target/release/slimevr.exe ./SlimeVR/
7z a -tzip SlimeVR-win64.zip ./SlimeVR/
- uses: actions/upload-artifact@v4
with:
name: SlimeVR-GUI-Windows
path: ./SlimeVR*.zip
- name: Upload to draft release
uses: softprops/action-gh-release@v2
if: startsWith(github.ref, 'refs/tags/')
with:
draft: true
generate_release_notes: true
files: ./SlimeVR-win64.zip