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1.4 - "Miso"

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@Sloofy Sloofy released this 27 Aug 19:08
· 10 commits to main since this release
d4b78ad

Notice

This version of SOUP was made while the production of SOUP v1.5 was in progress. As such, the Github repo files do not align with the contents of the release files.

Attached Release Notes

WHO ARE YOU PEOPLE?

Oh, that's right. I own this mod. Hey, friends! This is the culmination of 8 months of work, on and off, and I'm proud to release what I have here today. It includes 57 new main menu renders and 4 new relit class portraits. Cool stuff!

Consider Miso part 1 of 2, as not all the main menu renders have been finished. Mainly, there are just a few more Scream Fortress and Smissmas renders needing to be done with unique designs to them. Some cosmetics are just borked in SFM. Gotta make a workaround, somehow. But Miso is in a state where I can say, yeah, this can be released today. The next update should come substantially sooner, give me time.

As for open-sourcing the mod, I'm gonna wait until the menu renders are 100% finished and polished before releasing everything.

Besides that, well, have a good rest of your Summer! And do take good care of your bodies. My fingers and wrists do not enjoy working on this project.

Feature

  • Introducing 57 new main menu character renders; 26 all-year, 22 Halloween variants, and 8 Smissmas variants (with more to come).
  • Included original SOUP designs, such as BLU team and various new costumes replacing older / broken Scream Fortress loadouts.
  • Completely redone the lighting from scratch on Scout, Pyro, Engineer, and Spy; this is to make the lighting consistent on all renders (or as close to consistent).
  • Class portraits for Scout, Pyro, Engineer and Spy have been rendered at 1080p instead of 720p.

Additions

  • Remade all promo images to reflect a change of style. Also, it just looks nicer.

Improvement

  • Prefer BGR888 and BGRA8888 over DXT1 and DXT5 for the main menu (though costly on storage, this should result in substantially clearer renders).

Bug Fix

  • Some of the green screen artifacting has been fixed and should be less obvious on all displays (affects all new renders in this update).
  • Pyro's left arm properly folds inwards instead of outwards, fixing a shading error.

Tweak

  • Repositioned Engineer's lighting angle to make him more visible.
  • Spy's cigar now has a light.
  • Spy's revolver is now larger.
  • Pyro's flame on the flamethrower now has a proper transparent texture.
  • Pyro uses a dark red for SSAOTint instead of pure black.
  • Scout's lighting has been redone using the same toneMapScale as every other render in SOUP.