Releases: StefanH-AT/Source-Engine-VSCode-Extension
Releases · StefanH-AT/Source-Engine-VSCode-Extension
1.2.0
1.1.0
VMT
- VMT file format is now called "Valve Material"
QC
- Added support for .qci extension
1.0.0
General
- Improved keyvalue auto detection
- Renamed
keyvalue3
language to simplykeyvalue
FGD
- Fixed comments not working in FGD arrays
- Fixed syntax highlighting breaking when whitespace is placed after type name
0.12.5
General
- Added
.vcd
extension to use KeyValues format
0.12.4
FGD
- Fixed preprocessor highlighting in FGD KeyValues
- Fixed incorrect highlighting on FGD KeyValues, Inputs or Outputs with the word "input" or "output"
0.12.3
General
- Enabled Keyvalue auto detection by default
- Removed Source Engine workspaces config
- Removed "Only detect keyvalue files in workspaces" config
- Fixed performance inspection
- Fixed captions compiler command being registered twice
- Fixed model compiler command not being registered
VMT
- Removed shader parameter config. These are now provided by sourcelib
0.12.2
KeyValue
- Fixed incorrect error message when an object key is followed by a conditional
0.12.1
FGD
- Several bug fixes for syntax highlighting
0.12.0
0.11.0
General
- Added automatic Keyvalue file detection. This is disabled by default but can be enabled in the settings. This will automatically detect keyvalue files and apply the correct language mode to them. This is useful for files like
gameinfo.txt
orgame_sounds_whatever.txt
which are not detected by the extension automatically.