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Releases: StefanH-AT/Source-Engine-VSCode-Extension

1.2.0

14 Jun 17:10
1.2.0
07258ef
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VMT

  • Added setting to "File not found" warnings for texture properties

1.1.0

16 Apr 14:30
1.1.0
7a4b1f4
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VMT

  • VMT file format is now called "Valve Material"

QC

  • Added support for .qci extension

1.0.0

05 Dec 17:47
1.0.0
620ad45
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General

  • Improved keyvalue auto detection
  • Renamed keyvalue3 language to simply keyvalue

FGD

  • Fixed comments not working in FGD arrays
  • Fixed syntax highlighting breaking when whitespace is placed after type name

0.12.5

10 Jul 01:07
0.12.5
714a172
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General

  • Added .vcd extension to use KeyValues format

0.12.4

09 Jul 16:32
0.12.4
5a854c0
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FGD

  • Fixed preprocessor highlighting in FGD KeyValues
  • Fixed incorrect highlighting on FGD KeyValues, Inputs or Outputs with the word "input" or "output"

0.12.3

24 Mar 18:56
0.12.3
3e36801
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General

  • Enabled Keyvalue auto detection by default
  • Removed Source Engine workspaces config
  • Removed "Only detect keyvalue files in workspaces" config
  • Fixed performance inspection
  • Fixed captions compiler command being registered twice
  • Fixed model compiler command not being registered

VMT

  • Removed shader parameter config. These are now provided by sourcelib

0.12.2

14 Mar 18:41
0.12.2
0d5e6a0
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KeyValue

  • Fixed incorrect error message when an object key is followed by a conditional

0.12.1

13 Mar 20:16
0.12.1
10678e2
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FGD

  • Several bug fixes for syntax highlighting

0.12.0

13 Mar 19:41
0.12.0
cc95abf
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General

  • Debug performance output is now printed into a separate debug output channel

FGD

  • Fixed several syntax highlighting bugs reported by Luke18033 #103 #104

Captions

  • Added a hint notification to recommend configuring the captions compiler button
  • Fixed color previews not working in clr tags

0.11.0

12 Mar 13:45
0.11.0
7c32974
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General

  • Added automatic Keyvalue file detection. This is disabled by default but can be enabled in the settings. This will automatically detect keyvalue files and apply the correct language mode to them. This is useful for files like gameinfo.txt or game_sounds_whatever.txt which are not detected by the extension automatically.