SMLHelper 2.10
Changes in this release #223
This is a backwards-compatible feature release.
- New feature: Sound Handler Initial implementation. #220
- Enhancement: Add optional Rotation to Coordinated spawns when using the assets system. #221
- Enhancement:
ModPrefab
'sProcessPrefab
method is now markedprotected virtual
rather thanprivate
. This is intended for the purpose of advanced modders to be able to customise how the prefab is processed via overriding. #225 - Maintenance: Updated to using C# 9.0 and some of its features. #222
- Maintenance: To accommodate #225,
CustomFabricator.ProcessPrefab
is now renamedCustomFabricator.PreProcessPrefab
. #227 - Bugfix: Fixed a bug where non-global coordinated spawns objects were getting despawned after save/reload. #226