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ScenarioSwitch
This object is the most complex out of all the new ones.
This object has two different states: Activated and Deactivated. Which state the object goes into is determined before the level starts.
Instances of this object are single use only, but get re-triggered upon loading any map, OR as of GLE-V3, if you collect a NoBootOut Star.
Note: THE ORDER THAT YOU PLACE THESE SWITCHES MATTERS if you want to chain them together. In a Level Editor, all objects are stored in a list or tree, and when the game loads your map file, it reads that list/tree from the top down, meaning that ScenarioSwitch instances higher in the list/tree get activated first. A very useful functionality if you set it up correctly.
This object requires that a galaxy have a ZoneInfo.arc
with a ScenarioSwitch.bcsv
file inside the csv
folder on the archive root. If it is not present, the game will either Crash or Freeze.
Property | Name | Description |
---|---|---|
Obj_Arg0 | Check Index | The index inside ZoneInfo.arc/Stage/csv/ScenarioSwitch.bcsv to use for checking game progress.For more information, see Progress Checking. |
Obj_Arg1 | No Deactivated state | If set, the Deactivated state is not triggered. -1 = Use Deactivated state. (Default) 1 = Disable Deactivated state. |
SW_A | Switch A | Optional. The switch to turn ON when the check passes, or OFF if it fails (and Obj_Arg1 is not set). |
SW_B | Switch B | Optional. The switch to turn OFF when the check passes, or ON if it fails (and Obj_Arg1 is not set). |
The Activated state will occur if the check succeeds.
SW_A is turned ON.
SW_B is turned OFF.
Note: When SW_B turns off, it actually turns it off. It doesn't just "do nothing". If it is already on, it will be turned off again.
If not disabled by Obj_Arg1, the deactivated state will occur if the check fails.
SW_A is turned OFF.
SW_B is turned ON.
Note: When SW_A turns off, it actually turns it off. It doesn't just "do nothing". If it is already on, it will be turned off again.
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Usage Guides
Layouts
Objects
Scenes
- Stages
- Non-Stages
- Hubworlds
- Scenario
- Map
- UseResource
- ZoneInfo