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This repository has been archived by the owner on Nov 1, 2020. It is now read-only.

Releases: TeamWisp/WispRenderer

Version 1.3.0

20 Jun 13:29
a9eb5ee
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A big milestone release! Now with variable roughness and overall improvements everywhere.

  • Improved Bloom
  • Refactored the demo
  • Bullet Physics Demo
  • Denoising Reflections
  • Variable Roughness
  • And much more.

Version 1.2.1

13 Jun 16:05
b1d1273
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This release contains many new features and improvements.

Changelog

  • Version managment
  • Shadow Denoising
  • Improved Bloom
  • Refactored Shaders
  • And various bug fixes.

Version 1.2.0

06 May 20:52
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This release marks the start of our 4th quarter of our 3rd University year.

Changelog

  • Reduced Warnings
  • Code Enhancements
  • Updated ImGui
  • Fixed a minor issue with HBAO+
  • New README
  • Cleaned up outdated resources

Version 1.1.1

19 Apr 20:02
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  • New Rust Based Installer (installer.exe)
  • Shared Library Support
  • Repository Renamed from Procedural-Ray-Tracing to WispRenderer

Version 1.0.0

15 Apr 20:22
4db39c1
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The first usable release of the renderer.
This is the build shown at the play day of Breda University of Applied Sciences of 2019 Block C (Year 3).

Only debug binaries are available for this build. Download the source to generate release binaries.

Version 0.05

15 Apr 20:20
e8a97de
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Version 0.05 Pre-release
Pre-release

Block B week 8 build from the Playday at Breda University of Applied Sciences.

Please note this build is not recommended at all.
The binaries have not even been tested.
Only debug binaries are available for this build. Download the source to generate release binaries.