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Merge pull request #171 from nuobeishen/1
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41.67 Update
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moonlight-pz authored Mar 4, 2022
2 parents a913b34 + b275feb commit 9ad038e
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3 changes: 1 addition & 2 deletions CN/Challenge_CN.txt
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Challenge_CN = {
Challenge_OpeningHours_name = "营业时间",
Challenge_OpeningHours_desc = "商场被包围了, 从前这里是它们生活中的重要场所。 本能将它们引向了大门。 对它们过去所做事情的记忆... <LINE> <LINE> 你独自一人, 但不会太久。 上午九点, 商场将开始营业:门会打开, 成群的僵尸将进入。 <LINE> <LINE> 准备好迎接它们。",

Challenge_AReallyCDDAy_name = "3. 真正的大灾变",
Challenge_AReallyCDDAy_name = "3. 真大灾变",
Challenge_AReallyCDDAy_desc = "你从浴室里出来就摔得很惨。 你喝得烂醉如泥, 还得了重感冒。 <LINE> <LINE> 最重要的是, 房子着火了! 今天绝对不是你的幸运日。 <LINE> <LINE> 【这个挑战的灵感来自于超赞、精彩、必玩的 《大灾变:黑暗之日》 中的"真正糟糕的一天"】",

Challenge_Challenge1_name = "4. 林中小屋-背水一战",
Expand Down Expand Up @@ -72,4 +72,3 @@ Challenge_CN = {
Challenge_AStormIsComingInfoBox = " <CENTRE> 你将面对无穷无尽的恶劣天气…",
Challenge_TheDescendingFogInfoBox = " <CENTRE> 越来越朦胧了…",
}

1 change: 0 additions & 1 deletion CN/DynamicRadio_CN.txt
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Expand Up @@ -83,4 +83,3 @@ DynamicRadio_CN {
AEBS_segment_afternoon = "下午",
AEBS_segment_evening = "傍晚",
}

1 change: 0 additions & 1 deletion CN/EvolvedRecipeName_CN.txt
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Expand Up @@ -10,4 +10,3 @@ EvolvedRecipeName_CN = {
EvolvedRecipeName_Base.CannedTomatoOpen = "番茄罐头(已打开)",
EvolvedRecipeName_Base.Teabag2 = "茶包",
}

1 change: 0 additions & 1 deletion CN/Farming_CN.txt
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Expand Up @@ -65,4 +65,3 @@ Farming_CN = {
Farming_Plowed_Land = "耕地",
Farming_MissingItem = "你需要 %1",
}

1 change: 1 addition & 0 deletions CN/GameSound_CN.txt
Original file line number Diff line number Diff line change
Expand Up @@ -388,5 +388,6 @@ GameSound_CN = {
GameSound_ZombieFootstepsCombined = "僵尸群脚步",
GameSound_ZombieSurprisedPlayer = "僵尸惊吓到玩家",
GameSound_TutorialZombie = "教程僵尸",

}

14 changes: 5 additions & 9 deletions CN/IG_UI_CN.txt
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Expand Up @@ -295,7 +295,7 @@ IGUI_CN = {
IGUI_Gametime_Winter is Coming = "凛冬将至",
IGUI_Gametime_A Storm is Coming = "暴风骤雨",
IGUI_Gametime_The Descending Fog = "迷雾降临",
IGUI_Gametime_A Really CD DA = "真正的大灾变",
IGUI_Gametime_A Really CD DA = "真大灾变",
IGUI_Gametime_Kingsmouth = "王口岛",
IGUI_Gametime_Studio = "影棚",
IGUI_Gametime_LastStand = "背水一战",
Expand Down Expand Up @@ -1476,10 +1476,10 @@ IGUI_CN = {
IGUI_media_removeMedia = "移除媒体",
IGUI_media_readLabel = "检查后盖",
IGUI_RadioMedia = "媒体",
IGUI_char_Literature = "培训教材",
IGUI_LiteratureUI_Title = "培训教材",
IGUI_LiteratureUI_Skills = "技能",
IGUI_LiteratureUI_Recipes = "配方",
IGUI_char_Literature = "培训材料",
IGUI_LiteratureUI_Title = "培训材料",
IGUI_LiteratureUI_Skills = "技能书",
IGUI_LiteratureUI_Recipes = "配方杂志",
IGUI_LiteratureUI_RecordedMedia_CDs = "CD",
IGUI_LiteratureUI_RecordedMedia_Home-VHS = "家庭VHS",
IGUI_LiteratureUI_RecordedMedia_Retail-VHS = "VHS",
Expand Down Expand Up @@ -1628,8 +1628,4 @@ IGUI_CN = {
IGUI_SearchMode_Tip_Crops_Text = "野生作物在农田中最常见,并且都有可能结出种子.",
IGUI_SearchMode_Tip_Seasons_Title = "季节",
IGUI_SearchMode_Tip_Seasons_Text = "所有自然产生的物品都受月份和季节的影响.你能找到什么取决于一年中的时间!",

--Add Text--
IGUI_char_ReadBook = "阅读书籍",
}

8 changes: 2 additions & 6 deletions CN/ItemName_CN.txt
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Expand Up @@ -582,7 +582,7 @@ ItemName_CN = {
ItemName_Base.Flightcase = "航空转运箱",
ItemName_Base.FlintKnife = "石刀",
ItemName_Base.Flour = "面粉",
ItemName_Base.FluffyfootBunny = "兔子毛脚",
ItemName_Base.FluffyfootBunny = "兔子茸毛脚",
ItemName_Base.Flute = "长笛",
ItemName_Base.Football = "橄榄球",
ItemName_Base.Football2 = "橄榄球",
Expand Down Expand Up @@ -1121,7 +1121,7 @@ ItemName_CN = {
ItemName_Base.Pan = "平底煎锅",
ItemName_Base.PanFriedVegetables = "平底煎锅(炒菜)",
ItemName_Base.PanFriedVegetables2 = "烤盘(烧烤)",
ItemName_Base.PancakeHedgehog = "刺猬煎饼",
ItemName_Base.PancakeHedgehog = "刺猬庞佩克",
ItemName_Base.PancakeMix = "煎饼粉",
ItemName_Base.Pancakes = "薄煎饼",
ItemName_Base.PancakesCraft = "薄煎饼",
Expand Down Expand Up @@ -1854,8 +1854,4 @@ ItemName_CN = {
ItemName_farming.TomatoSeed = "番茄种子",
ItemName_farming.WateredCan = "洒水壶",
ItemName_farming.WateredCanFull = "洒水壶(水)",

--Add Text--
ItemName_Base.ShotgunCase3 = "猎枪箱",
}

8 changes: 0 additions & 8 deletions CN/Items_CN.txt

This file was deleted.

21 changes: 10 additions & 11 deletions CN/Louisville, KY/description.txt
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@@ -1,14 +1,13 @@
路易斯维尔
<LINE>
<LINE> 肯塔基州中最大城市.
<LINE> 位于肯塔基州中北部,俄亥俄河南岸.
<LINE> 你喜欢公园散步?或者是热爱购物
<LINE> 这一切都能满足你
<LINE> 肯塔基州最大的城市,
<LINE> 位于肯塔基州中北部,俄亥俄河南岸
<LINE> 你是喜欢在公园里散步,还是喜欢购物
<LINE> 一切都能满足你
<LINE>
<LINE> 星罗棋布的高楼.
<LINE> 别具一格的别墅与洋房.
<LINE> 但是走路要小心!
<LINE> 不要和路上的行人相撞了.
<LINE> 因为忙碌的工作永远是这里的主旋律.
<LINE> 不过在你闲暇之余.
<LINE> 不妨来杯冰啤酒?
<LINE> 这里有很多高楼大厦,别墅或者洋房。
<LINE> 嘿!走路小心点!
<LINE> 皱起眉头,忙碌的工作永远是这里的主旋律。
<LINE> 但在你闲暇之余,
<LINE> 不妨来杯威士忌吧!

1 change: 0 additions & 1 deletion CN/Moodles_CN.txt
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Expand Up @@ -224,4 +224,3 @@ Moodles_CN = {
Moodles_CantSprint = "行动能力受限"
Moodles_CantSprint_desc = "厚重的衣服,笨重的袋子或大件物品让你慢下来!"
}

5 changes: 3 additions & 2 deletions CN/Moveables_CN.txt
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Expand Up @@ -711,14 +711,15 @@ Moveables_CN = {
Corner_A_Shelves = "矮货架(左)",
Middle_Shelves = "矮货架(中)",
Oak_Left_Bar = "酒吧橡木货架(左)",
Oak_Middle_Bar = "酒吧橡木货架(中)",
Oak_Right_Bar = "酒吧橡木货架(右)",
Oak_Middle_Bar = "酒吧橡木货架(中)",
Oak_Right_Bar = "酒吧橡木货架(右)",
Blue_Canopy = "蓝色遮挡棚",
Large_Wide_Mirror = "大型宽镜",
Pallet_With_Bricks = "砖块托盘",
Big_Wall_Spiffo = "斯皮福大壁纸",
Satellite_Dish = "卫星天线",

--Add Text--
Female_Bust = "半身石像(女)",
Male_Bust = "半身石像(男)",
Painting = "油画",
Expand Down
1 change: 0 additions & 1 deletion CN/Recipes_CN.txt
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Expand Up @@ -364,4 +364,3 @@ Recipes_CN = {
Recipe_Pancakes = "制作薄煎饼",
Recipe_Waffles = "制作华夫饼",
}

15 changes: 4 additions & 11 deletions CN/Sandbox_CN.txt
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Expand Up @@ -191,7 +191,7 @@ Sandbox_CN = {
Sandbox_ErosionSpeed_option4 = "慢 (200 天)",
Sandbox_ErosionSpeed_option5 = "非常慢 (500 天)",
Sandbox_ErosionDays = "侵蚀天数",
Sandbox_ErosionDays_tooltip = "侵蚀达到100%的天数.\n-1表示不会生长.\n0 表示使用侵蚀速度的设置.\n最大值 36,500 (100 年).",
Sandbox_ErosionDays_tooltip = "侵蚀达到100%的天数.\n-1表示不会生长.\n0表示使用侵蚀速度的设置.\n最大值 36,500 (100 年).",
Sandbox_FarmingSpeed = "作物生长速率",
Sandbox_FarmingSpeed_tooltip = "植物生长速度.",
Sandbox_FarmingSpeed_option1 = "非常快",
Expand Down Expand Up @@ -382,12 +382,12 @@ Sandbox_CN = {
Sandbox_PopulationStartMultiplier_help = "调整游戏开局时想要的人口密度.",
Sandbox_PopulationPeakMultiplier_help = "调整在峰值日时想要的人口密度.",
Sandbox_PopulationPeakDay_help = "多少天后达到人口峰值日.",
Sandbox_RespawnHours_help = "僵尸在单元格中重生之前必须经过的小时数.\n如果为 0,则禁用重生.",
Sandbox_RespawnHours_help = "僵尸在单元格中重生之前必须经过的小时数.\n如果为0,则禁用重生.",
Sandbox_RespawnUnseenHours_help = "一个区块在僵尸可能在其中重生之前必须未被巡视的小时数.",
Sandbox_RespawnMultiplier_help = "可在每个固定刷新时间在每个区块想要的人口密度中生成的比例.",
Sandbox_RedistributeHours_help = "僵尸迁移到同一单元格的空位之前必须经过的小时数.\n如果为 0,则禁用迁移.",
Sandbox_RedistributeHours_help = "僵尸迁移到同一单元格的空位之前必须经过的小时数.\n如果为0,则禁用迁移.",
Sandbox_FollowSoundDistance_help = "僵尸会试图走向它最后听到的声音的大致距离.",
Sandbox_RallyGroupSize_help = "僵尸在空闲时形成群组的实际大小. 0 表示僵尸不会成群结队.\n在建筑物内或森林区域不会成群结队.",
Sandbox_RallyGroupSize_help = "僵尸在空闲时形成群组的实际大小.0表示僵尸不会成群结队.\n在建筑物内或森林区域不会成群结队.",
Sandbox_RallyTravelDistance_help = "僵尸在空闲时走向群组的实际距离.",
Sandbox_RallyGroupSeparation_help = "群体之间的间距.",
Sandbox_RallyGroupRadius_help = "一组成员与其组长之间站得有多近.",
Expand Down Expand Up @@ -622,11 +622,4 @@ Sandbox_CN = {
Sandbox_AllowWorldMap = "开启世界地图",
Sandbox_MapAllKnown = "地图全开",
Sandbox_AllClothesUnlocked = "服装全解锁",

--41.66 remove?--
Sandbox_ZSmell = "僵尸嗅觉",
Sandbox_ZSmell_option1 = "猎犬",
Sandbox_ZSmell_option2 = "正常",
Sandbox_ZSmell_option3 = "鼻塞",
}

1 change: 0 additions & 1 deletion CN/Stash_CN.txt
Original file line number Diff line number Diff line change
Expand Up @@ -96,4 +96,3 @@ Stash_CN = {
Stash_RosewoodStashMap3_Text2 = "这里可能有武器,有备无患",
Stash_RosewoodStashMap3_Text3 = "不要走这条路",
}

1 change: 0 additions & 1 deletion CN/Tooltip_CN.txt
Original file line number Diff line number Diff line change
Expand Up @@ -277,4 +277,3 @@ Tooltip_CN = {
Tooltip_media_item_operate = "装备到左手或右手来进行操作."
Tooltip_item_empty_sack_container = "如果是空的可以用作容器.",
}

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