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Rogue Legacy: Fix early vendors and architect not being added to pool. (
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ThePhar authored Dec 10, 2022
1 parent 78a18de commit ce42fda
Showing 1 changed file with 2 additions and 4 deletions.
6 changes: 2 additions & 4 deletions worlds/rogue_legacy/__init__.py
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
from typing import List

from BaseClasses import Tutorial
from worlds.AutoWorld import World, WebWorld
from .Items import RLItem, RLItemData, event_item_table, item_table, get_items_by_category
from worlds.AutoWorld import WebWorld, World
from .Items import RLItem, RLItemData, event_item_table, get_items_by_category, item_table
from .Locations import RLLocation, location_table
from .Options import rl_options
from .Regions import create_regions
Expand Down Expand Up @@ -77,7 +77,6 @@ def create_items(self):
continue
if self.get_setting("architect") == "early":
self.multiworld.local_early_items[self.player]["Architect"] = 1
continue

# Blacksmith and Enchantress
if name == "Blacksmith" or name == "Enchantress":
Expand All @@ -87,7 +86,6 @@ def create_items(self):
if self.get_setting("vendors") == "early":
self.multiworld.local_early_items[self.player]["Blacksmith"] = 1
self.multiworld.local_early_items[self.player]["Enchantress"] = 1
continue

# Haggling
if name == "Haggling" and self.get_setting("disable_charon"):
Expand Down

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