Releases: TheNuSan/Bonzomatic
Bonzomatic Network (windows)
This tool let's you live code a pixel shader and send it as text across a network to receive it somewhere else for display in real time.
This version fix an issue on GLFW with the previous frame texture breaking after lot's of window resizing
Bonzomatic Network (windows)
This tool let's you live code a pixel shader and send it as text across a network to receive it somewhere else for display in real time.
This version adds:
FFT peak normalization so FFT adapt to different audio level between sender and grabber
Bonzomatic Network (windows)
This tool let's you live code a pixel shader and send it as text across a network to receive it somewhere else for display in real time.
This version adds:
- sampling previous frame (feedback effects!)
- Integrated FFT is now FPS independent
Bonzomatic Network (windows)
This tool let's you live code a pixel shader and send it as text across a network to receive it somewhere else for display in real time.
This version adds:
- shader's time is now synced between sender and grabber
- shader's time can be reset by pressing F4
- midi control knobs values are now sent to grabber (only every 0.3s so it can be a bit laggy)
- coder's name can have a different size and color than other text and can be shown even when editor is hidden.
- no more green square before coder's name to show "online" status, it's only if coder's is offline that a red square will appear.
Bonzo_Launcher is also now available, it's a tool to launch and manage several bonzomatic windows, it is a key tool to make the Shader Royale competition. It can move the windows as a mosaic or resize one to put it in fullscreen. You can find more info here: https://github.com/TheNuSan/Bonzomatic/tree/master/Launcher
Bonzomatic Network (windows)
The goal of this tool is to send a shader as text across a network and receive it somewhere else for display.
The shader is send when you ask for compilation (ctrl+r) and also at regular updates (interval can be set in config.json)
Bonzo can be launched as "sender" (if you want to send your shader) or as "grabber" (to visualize a distant shader).
Just launch Bonzomatic_W64_GLFW.exe (or DX9/DX11 versions), select your sender/grabber mode and choose the nick name to send/grab to.
Bonzomatic Server Version (windows/GLSL)
The goal of this tool is to send a shader as text across a network and receive it somewhere else for display.
The shader is send when you ask for compilation (ctrl+r) and also at regular updates (interval can be set in config.json)
Bonzo can be launched as "sender" (if you want to send your shader) or as "grabber" (to visualize a distant shader).
Just launch Bonzomatic.exe, select your sender/grabber mode and choose a nick name.
Bonzomatic Server Version (windows/GLSL)
The goal of this tool is to send a shader as text across a network and receive it somewhere else for display.
The shader is send when you ask for compilation (ctrl+r) and also at regular updates (interval can be set in config.json)
Bonzo can be launched as "sender" or as "grabber" if you want to send your shader or visualize a distant shader.
Bonzomatic Server Version (windows/GLSL)
The goal of this tool is to send a shader as text across a network and receive it somewhere else for display.
The shader is send when you ask for compilation (ctrl+r) and also at regular updates (interval can be set in config.json)
Bonzo can be launched as "sender" or as "grabber" if you want to send your shader or visualize a distant shader.