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Change: Increase General Promotion reward from Black Lotus by 100% #1134

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Dec 21, 2022
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9 changes: 5 additions & 4 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -18121,9 +18121,10 @@ Object Boss_InfantryBlackLotus

; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell.
; Patch104p @balance xezon 06/09/2022 Doubles all XP rewards and requirements to make it add more XP to General Promotion.

ExperienceValue = 50 50 100 150 ; From 50 100 150 400
ExperienceRequired = 0 40 80 160 ; From 0 150 450 900
ExperienceRequired = 0 80 160 320 ; From 0 150 450 900
IsTrainable = Yes ;Can gain experience
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = ChinaInfantryBlackLotusCommandSet
Expand Down Expand Up @@ -18209,7 +18210,7 @@ Object Boss_InfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 20
AwardXPForTriggering = 40
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End
Behavior = SpecialAbility ModuleTag_10
Expand All @@ -18230,7 +18231,7 @@ Object Boss_InfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 5 ; Patch104p @balance 01/10/2021 Make ability grant XP.
AwardXPForTriggering = 10 ; Patch104p @balance 01/10/2021 Make ability grant XP.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End
Behavior = SpecialAbility ModuleTag_12
Expand All @@ -18250,7 +18251,7 @@ Object Boss_InfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards.
AwardXPForTriggering = 20 ; Patch104p @balance xezon 01/08/2022 Cash Hack gives 50% less reward than capture because it is easier to do successfully in enemy base.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End

Expand Down
9 changes: 5 additions & 4 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini
Original file line number Diff line number Diff line change
Expand Up @@ -658,9 +658,10 @@ Object ChinaInfantryBlackLotus

; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell.
; Patch104p @balance xezon 06/09/2022 Doubles all XP rewards and requirements to make it add more XP to General Promotion.

ExperienceValue = 50 50 100 150 ; From 50 100 150 400
ExperienceRequired = 0 40 80 160 ; From 0 150 450 900
ExperienceRequired = 0 80 160 320 ; From 0 150 450 900
IsTrainable = Yes ;Can gain experience
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = ChinaInfantryBlackLotusCommandSet
Expand Down Expand Up @@ -740,7 +741,7 @@ Object ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 20
AwardXPForTriggering = 40
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End
Behavior = SpecialAbility ModuleTag_10
Expand All @@ -761,7 +762,7 @@ Object ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 5 ; Patch104p @balance 01/10/2021 Make ability grant XP.
AwardXPForTriggering = 10 ; Patch104p @balance 01/10/2021 Make ability grant XP.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End
Behavior = SpecialAbility ModuleTag_12
Expand All @@ -781,7 +782,7 @@ Object ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards.
AwardXPForTriggering = 20 ; Patch104p @balance xezon 01/08/2022 Cash Hack gives 50% less reward than capture because it is easier to do successfully in enemy base.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -697,9 +697,10 @@ Object Infa_ChinaInfantryBlackLotus

; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell.
; Patch104p @balance xezon 06/09/2022 Doubles all XP rewards and requirements to make it add more XP to General Promotion.

ExperienceValue = 50 50 100 150 ; From 50 100 150 400
ExperienceRequired = 0 40 120 200 ; From 0 150 450 900
ExperienceRequired = 0 80 240 400 ; From 0 150 450 900
IsTrainable = Yes ;Can gain experience
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = Infa_ChinaInfantryBlackLotusCommandSet
Expand Down Expand Up @@ -779,7 +780,7 @@ Object Infa_ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 20
AwardXPForTriggering = 40
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End
Behavior = SpecialAbility ModuleTag_10
Expand All @@ -800,7 +801,7 @@ Object Infa_ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 5 ; Patch104p @balance 01/10/2021 Make ability grant XP.
AwardXPForTriggering = 10 ; Patch104p @balance 01/10/2021 Make ability grant XP.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End
Behavior = SpecialAbility ModuleTag_12
Expand All @@ -820,7 +821,7 @@ Object Infa_ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards.
AwardXPForTriggering = 20 ; Patch104p @balance xezon 01/08/2022 Cash Hack gives 50% less reward than capture because it is easier to do successfully in enemy base.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End

Expand Down
9 changes: 5 additions & 4 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -2063,9 +2063,10 @@ Object Nuke_ChinaInfantryBlackLotus

; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell.
; Patch104p @balance xezon 06/09/2022 Doubles all XP rewards and requirements to make it add more XP to General Promotion.

ExperienceValue = 50 50 100 150 ; From 50 100 150 400
ExperienceRequired = 0 40 80 160 ; From 0 150 450 900
ExperienceRequired = 0 80 160 320 ; From 0 150 450 900
IsTrainable = Yes ;Can gain experience
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = Nuke_ChinaInfantryBlackLotusCommandSet
Expand Down Expand Up @@ -2145,7 +2146,7 @@ Object Nuke_ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 20
AwardXPForTriggering = 40
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End
Behavior = SpecialAbility ModuleTag_10
Expand All @@ -2166,7 +2167,7 @@ Object Nuke_ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 5 ; Patch104p @balance 01/10/2021 Make ability grant XP.
AwardXPForTriggering = 10 ; Patch104p @balance 01/10/2021 Make ability grant XP.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End
Behavior = SpecialAbility ModuleTag_12
Expand All @@ -2186,7 +2187,7 @@ Object Nuke_ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards.
AwardXPForTriggering = 20 ; Patch104p @balance xezon 01/08/2022 Cash Hack gives 50% less reward than capture because it is easier to do successfully in enemy base.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End

Expand Down
9 changes: 5 additions & 4 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -1793,9 +1793,10 @@ Object Tank_ChinaInfantryBlackLotus

; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell.
; Patch104p @balance xezon 06/09/2022 Doubles all XP rewards and requirements to make it add more XP to General Promotion.

ExperienceValue = 50 50 100 150 ; From 50 100 150 400
ExperienceRequired = 0 40 80 160 ; From 0 150 450 900
ExperienceRequired = 0 80 160 320 ; From 0 150 450 900
IsTrainable = Yes ;Can gain experience
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = Tank_ChinaInfantryBlackLotusCommandSet
Expand Down Expand Up @@ -1875,7 +1876,7 @@ Object Tank_ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 20
AwardXPForTriggering = 40
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End
Behavior = SpecialAbility ModuleTag_10
Expand All @@ -1896,7 +1897,7 @@ Object Tank_ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 5 ; Patch104p @balance 01/10/2021 Make ability grant XP.
AwardXPForTriggering = 10 ; Patch104p @balance 01/10/2021 Make ability grant XP.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End
Behavior = SpecialAbility ModuleTag_12
Expand All @@ -1916,7 +1917,7 @@ Object Tank_ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards.
AwardXPForTriggering = 20 ; Patch104p @balance xezon 01/08/2022 Cash Hack gives 50% less reward than capture because it is easier to do successfully in enemy base.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End

Expand Down