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Change: GLA Marauder with double barrel will always reload when idle #1674

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Feb 13, 2023
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6 changes: 6 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,7 @@ End
;------------------------------------------------------------------------------
; Patch104p @bugfix xezon 11/02/2023 Set DelayBetweenShots from 750 to 100
; and ClipReloadTime from 100 to 750 to correct the firing sequence.
; Patch104p @tweak xezon 11/02/2023 Enables automatic reload when idle.
Weapon MarauderTankGunUpgradeTwo
PrimaryDamage = 60.0
PrimaryDamageRadius = 5.0
Expand All @@ -93,6 +94,8 @@ Weapon MarauderTankGunUpgradeTwo
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 2 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 750 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AutoReloadWhenIdle = 850

; note, these only apply to units that aren't the explicit target
; (ie, units that just happen to "get in the way"... projectiles
Expand Down Expand Up @@ -8563,6 +8566,7 @@ End
;------------------------------------------------------------------------------
; Patch104p @bugfix xezon 11/02/2023 Set DelayBetweenShots from 750 to 100
; and ClipReloadTime from 100 to 750 to correct the firing sequence.
; Patch104p @tweak xezon 11/02/2023 Enables automatic reload when idle.
Weapon REDMarauderTankGunUpgradeTwo ; Alias Demo_MarauderTankGunUpgradeTwo
PrimaryDamage = 60.0
PrimaryDamageRadius = 5.0
Expand All @@ -8583,6 +8587,8 @@ Weapon REDMarauderTankGunUpgradeTwo ; Alias Demo_MarauderTankGunUpgradeTwo
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 2 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 750 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AutoReloadWhenIdle = 850

; note, these only apply to units that aren't the explicit target
; (ie, units that just happen to "get in the way"... projectiles
Expand Down