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Integrate Apollo #200

Merged
merged 30 commits into from
Sep 4, 2016
Merged

Integrate Apollo #200

merged 30 commits into from
Sep 4, 2016

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jonpas
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@jonpas jonpas commented Jul 9, 2016

When merged this pull request will:

  • Close Integrate Chronos-Apollo #5
  • Add Apollo - in-game part of the Theseus' Chronos persistence system (integrated from mission plugin package)

Todo:

  • Improve weapon holder removal won't remove weapon holders at all
  • Full functionality from mission SQF package
  • Settings (overall, players, vehicles)
  • Event-based inventory saving (on disconnect, on inventory changed with delay) - https://github.com/DavidCamre/Apollo/issues/13
  • Don't load when UID is _SP_PLAYER_ (singleplayer/editor)
  • Rename "vehicleChronosID" to "tac_apollo_vehicleID"/QGVAR(vehicleID) (Apollo extension work)
  • Fix https://github.com/DavidCamre/Apollo/issues/12
  • Save on disconnect
  • Change vehicle load wait to check every 5 seconds instead of every frame
  • Reinitialize without kick to lobby on respawn (extension work)
  • Fix floating boxes on load
  • Verify save on disconnect is reliable
  • Fix invisibility during loading
  • Fix killer ID with ACE3 (using setDamage so have to use "ace_medical_lastDamageSource" variable as fall-back)
  • Disable debug
  • Merge and update https://github.com/DavidCamre/Apollo/pull/25

Future:
-> #201

@jonpas jonpas added this to the 1.8.0 milestone Jul 9, 2016
@jonpas jonpas self-assigned this Jul 9, 2016
@jonpas jonpas merged commit 5bf95c7 into master Sep 4, 2016
@jonpas jonpas deleted the apollo branch September 4, 2016 20:55
@jonpas jonpas removed the WIP label Sep 4, 2016
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