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Develop modify stepping logic (#3448)
* Moving the max step logic - Created a new Academy Event called AgentIncrementStep to be called before SetStatus - Implemented the AgentSteping logic * second commit : Moving the step counting at the begining. I had to edit the tests but I think they are now closer to what we want * addressing comments * Update com.unity.ml-agents/Runtime/Agent.cs Co-Authored-By: Chris Goy <goyenator@gmail.com> * Update com.unity.ml-agents/Runtime/Agent.cs Co-Authored-By: Chris Goy <goyenator@gmail.com> * Made the tests not be broken * Update com.unity.ml-agents/Runtime/Agent.cs Co-Authored-By: Chris Elion <chris.elion@unity3d.com> * step logic changes: unit test (#3467) * Added a line in the changelog Co-authored-by: Chris Goy <christopherg@unity3d.com> Co-authored-by: Chris Elion <celion@gmail.com>
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