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Fix editor from going into a loop when a prefab is selected #3949

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May 12, 2020
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20 changes: 18 additions & 2 deletions com.unity.ml-agents/Editor/BrainParametersDrawer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -124,7 +124,14 @@ static void DrawVectorAction(Rect position, SerializedProperty property)
static void DrawContinuousVectorAction(Rect position, SerializedProperty property)
{
var vecActionSize = property.FindPropertyRelative(k_ActionSizePropName);
vecActionSize.arraySize = 1;

// This check is here due to:
// https://fogbugz.unity3d.com/f/cases/1246524/
// If this case has been resolved, please remove this if condition.
if (vecActionSize.arraySize != 1)
{
vecActionSize.arraySize = 1;
}
var continuousActionSize =
vecActionSize.GetArrayElementAtIndex(0);
EditorGUI.PropertyField(
Expand All @@ -142,8 +149,17 @@ static void DrawContinuousVectorAction(Rect position, SerializedProperty propert
static void DrawDiscreteVectorAction(Rect position, SerializedProperty property)
{
var vecActionSize = property.FindPropertyRelative(k_ActionSizePropName);
vecActionSize.arraySize = EditorGUI.IntField(
var newSize = EditorGUI.IntField(
position, "Branches Size", vecActionSize.arraySize);

// This check is here due to:
// https://fogbugz.unity3d.com/f/cases/1246524/
// If this case has been resolved, please remove this if condition.
if (newSize != vecActionSize.arraySize)
{
vecActionSize.arraySize = newSize;
}

position.y += k_LineHeight;
position.x += 20;
position.width -= 20;
Expand Down