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Loris Sauter edited this page Jan 15, 2019 · 3 revisions

Wall Model

The wall object represents a wall in a exhibition room. Currently, rooms are of cuboid shape and thus each wall has an orientation. In Unity's left hand coordinate system, NORTH is the direction along the z axis, EAST along the x axis and SOUTH and WEST along negative z and negative x, respectively. This results in the player, looking towards the north wall (if correctly positioned).

Properties

Example

{
  "color": {
    "x": 0.7,
    "y": 0.7,
    "z": 0.7
  },
  "texture": "BRICKS",
  "direction": "WEST",
  "exhibits": []
}
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