Skip to content

Releases: Valkarin1029/YHModAssistant

2.1.3

06 Jul 23:00
Compare
Choose a tag to compare

Changelog

  • Fixed error preventing exporting from working
  • Moved settings and other files made by YHMA to temp directory
  • Added two new buttons
    -- Reset Settings
    -- Remove Save Data

YH Mod Assistant 2.1.2

04 Jul 00:39
Compare
Choose a tag to compare

Changelog

Fixed the mod zipping issue. Now just uses windows tar.exe.
Added new settings for 2 new features

  • Check for new Update
  • Check for new Pre-Release
    Made the changelog in YHMA to get this body text.

YH Mod Assistant 2.1.1

08 Apr 21:02
Compare
Choose a tag to compare

Changelog

Actually working lmao. I'm dumb.

YH Mod Assistant 2.1.0

28 Mar 06:09
Compare
Choose a tag to compare

Change Log:

  • Removed Need for Python making file size way better along with the greatness of not needing python.
  • Disabled the current update system even though it wasn't really and update system and more of a hack
  • Fixed some typos while probably making more
  • Fixed Settings not working properly such as the default export path along with updating their systems a bit
  • added a dll lib that I made to take over zipping mods
  • Fixed the folder structure of the git for the assetlib ( as of writing this is yet to be updated on the asset lib. needs approval )

YH Mod Assistant v2.0.2

19 Jul 23:26
b170a8d
Compare
Choose a tag to compare

Change Log:

  • Moved Arbitrary things like the python to an Extras folder (Not important for what you do)
  • Added settings to control some functions
  • Added a button to quickly open the last opened mod
  • Changed Font to OpenSans
  • Formated some text
  • Create New Character now properly inherits the Base Character Scene. But now you need to manually apply the script and other things.

v2.0.0

31 May 05:55
Compare
Choose a tag to compare

Change Log:

  • Auto Updates Upon Launch
  • Updated Character Template
  • Character Template now also provides custom PlayerInfo and Player Extra Scenes
  • Added Assistant Info
    • Has Credits, A inbuilt Change Log, and more to be added in the future

v2.0.0-Beta.3

17 May 06:28
Compare
Choose a tag to compare
  • I made it require both friendly and normal names to apply or make a mod.
  • I also changed the main file name so it doesn't show when searching for Yomi's main scene.
  • Fixed the version not displaying properly
  • Fixed overwritten template creating sounds folder incorrectly and a typo of some folders

v2.0.0-Beta.2

16 May 03:44
Compare
Choose a tag to compare

Templates Are Back

All templates have been re added with improved UI and code. Although they are not thoroughly tested yet so if you come across a problem pls make and issue or dm on discord and I'll be around to it as soon as I can.

Plans

I plan to add an auto updater to make updating far easier and then make more UI improvements. Small things that are mainly for aesthetics most likely. I want to add things to improve other aspects of modding but I need suggestions to know what is wanted and could be done. Thank you for using this and I hope it helps you as much as it helps me.

Release v2.0.0-Beta.1

15 May 06:21
Compare
Choose a tag to compare

Small Changes

  • Fixed Metadata breaking when applying mod info
  • Disabled Create New Mod Button for the time being

YH Mod Assistant v2.0.0-Beta

29 Apr 05:52
Compare
Choose a tag to compare

This update brings about huge UI changes and new code

The UI

The UI has been completely overhauled. Now everything is more cleanly organized and should be easier to look at and understand. Hovering your mouse over the labels will provide you with information about that specific thing. In the mod editor, the system is split into tabs. The first tab is Mod Info which will be where you can edit the metadata and apply it. It will create metadata if one didn't exist before. The second tab is the Export tab. Here are all the export options as before.

Changes in the code

I overhauled the code too. It will make it easier for me to edit later on when I continue to work on this. The main drawback to this RN is that this release won't have the mod templates yet. I will get that out as soon as possible.

Other Things

I wanted to make an auto-updater for the plugin but for the life of me, I could not wrap my head around how I should go about it. So I decided that after I get the plugin to be about back to where it was with more improvements I'll try my best to integrate an updater. All feedback would be greatly appreciated.