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Custom shadow caster materials #5
Closed
WilliamLewww
wants to merge
13
commits into
wlew/spotlight_shadows
from
wlew/spotlight_shadows_ignore_sun_heightmap
Closed
Custom shadow caster materials #5
WilliamLewww
wants to merge
13
commits into
wlew/spotlight_shadows
from
wlew/spotlight_shadows_ignore_sun_heightmap
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Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Spotlight shadows
scpeters
reviewed
Jul 14, 2021
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I think the change to the protobuf message is a problem
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
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Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
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I added a new SDF parameter
<shadow_caster_material_name>
to specify what shadow caster material should be used to render shadows. The SDF is added to the scene:Currently, the scene is hardcoded to use "Gazebo/shadow_caster" for all shadow caster materials.