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Rupture is applied before attack damage is calculated #1299
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Discord recap. In this context:
There are three explicit issues with rupture:
The Rupture's ability description is as follows:
And I think the description should take precedence over established mechanics, because that's how the player will expect the ability to work. From the description, issues (1) and (2) are clearly bugs, and go against how the player will expect the ability to work. Therefore I declare them as bugs and move they be fixed with extreme prejudice. Issue (3) is open to interpretation, as both rupture stacking and not stacking would make total sense with the current ability description. Therefore I suggest we don't do anything about it. If a mod needs to apply stacking rupture, it can be easily done with a custom effect that does |
…y rupture and make rupture apply after attack's damage.
…ake rupture apply after attack's damage. (#1330)
…added to attacks that don't deal damage
…y rupture and make rupture apply after attack's damage. (X2CommunityCore#1330)
…added to attacks that don't deal damage
Relevant code
It's not perfectly clear if this is a bug or intended behavior, since only the Rupture ability uses the rupture mechanic. The ability description implies the Rupture Shot itself shouldn't benefit from this bonus damage.
For comparison, nor Shredder nor Holo Target provide any benefit to attacks that apply them. It would make sense for Rupture to behave the same.
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