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Stop sounds when removing pawns #1203

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Aug 13, 2023
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7 changes: 7 additions & 0 deletions X2WOTCCommunityHighlander/Src/XComGame/Classes/UIPawnMgr.uc
Original file line number Diff line number Diff line change
Expand Up @@ -594,6 +594,13 @@ simulated function DestroyPawns(int StoreIdx, out array<PawnInfo> PawnStore)
// Added variable for Issue #885
local int i;


// Start Issue #1192
/// HL-Docs: ref:Bugfixes; issue:1192
/// Add call to StopSounds to remove sound effects for destroyed pawns.
PawnStore[StoreIdx].Pawn.StopSounds();
// End Issue #1192

PawnStore[StoreIdx].Pawn.Destroy();
PawnStore[StoreIdx].Pawn = none;
for ( idx = 0; idx < PawnStore[StoreIdx].Cosmetics.Length; ++idx )
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