v1.27.1
New Features
- Add an overridable function for adding hit modifiers in subclasses to
X2AbilityToHitCalc_StandardAim::GetHitChance()
by @Iridar in #1272 - Allow to alter the chance of using a Character Pool character when CP is in Mixed mode by @Iridar in #1279
- Add a bool flag to use ability's minimum damage for Unit Flag damage preview by @Iridar in #1282
- Add a toggle to disable aim assist by @Iridar in #1277
Bugfixes and other technical improvements
- Make
UIAvengerHUD::UpdateResources()
account for potential MCOs by @remcoros in #1249 - Skip triggering
DrawDebugLabels()
during game state building by @remcoros in #1248 - Make
FinalizePlayerStateForTacticalMusic
event use Tuple by @Iridar in #1263 - Remove build time from the Shredstorm Cannon by @Iridar in #1265
- Fix weapon pattern value text coloring by @Iridar in #1269
- Allow Chosen Low Profile to trigger more than once per mission by @Iridar in #1278
- Fix
UIChosenInfo
controller interactions by @Iridar in #1280 - If a damage effect ignores armor, max out Pierce in its Damage Preview by @Iridar in #1283
Alien Hunters Highlander
- Show Chosen trophy in the Hunter's Lodge if the Chosen was defeated, not their weapons researched by @Iridar in #1270
HL-Docs and misc
- Add missing files to the mod project by @Iridar in #1267
- Fix CI deprecation warnings by @robojumper in #1259
- One more GH action bump by @robojumper in #1260
- Fix auto comment formatting by @robojumper in #1266
- More helpful errors instead of crash on invalid docs syntax by @robojumper in #1273
- Fix CHL_Event_Compiletest (handle parameters of type 'Object') by @remcoros in #1257
New Contributors
Full Changelog: v1.26.3...v1.27.1