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Attempt to fix Enemy Intelligence cinematic unit position
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Ziktofel committed Feb 8, 2024
1 parent df1f608 commit f09ca00
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Showing 4 changed files with 4 additions and 4 deletions.
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Expand Up @@ -10539,8 +10539,8 @@ bool gt_IntroCinematic_Func (bool testConds, bool runActions) {
libComC_gf_SetAllSoundChannelVolumesCampaign(libComC_ge_VolumeChannelModeCampaign_Game);
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_cinematicCompleted = false;
UnitIssueOrder(gv_introFactory, OrderTargetingPoint(AbilityCommand("FactoryLand", 0), UnitGetPosition(UnitFromId(66))), c_orderQueueReplace);
UnitIssueOrder(gv_introBarracks, OrderTargetingPoint(AbilityCommand("BarracksLand", 0), UnitGetPosition(UnitFromId(411))), c_orderQueueReplace);
UnitIssueOrder(gv_introFactory, OrderTargetingPoint(AbilityCommand("AP_FactoryLand", 0), UnitGetPosition(UnitFromId(66))), c_orderQueueReplace);
UnitIssueOrder(gv_introBarracks, OrderTargetingPoint(AbilityCommand("AP_BarracksLand", 0), UnitGetPosition(UnitFromId(411))), c_orderQueueReplace);
CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
Wait(4.5, c_timeGame);
TriggerExecute(gt_IntroSpawnTank, true, false);
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Expand Up @@ -89816,7 +89816,7 @@
</Element>
<Element Type="Param" Id="F2609CE7">
<ParameterDef Type="ParamDef" Library="Ntve" Id="B796880B"/>
<Value>FactoryLand</Value>
<Value>AP_FactoryLand</Value>
<ValueType Type="abilcmd"/>
<ValueTypeInfo Value="2"/>
</Element>
Expand Down Expand Up @@ -89858,7 +89858,7 @@
</Element>
<Element Type="Param" Id="E7441DDE">
<ParameterDef Type="ParamDef" Library="Ntve" Id="B796880B"/>
<Value>BarracksLand</Value>
<Value>AP_BarracksLand</Value>
<ValueType Type="abilcmd"/>
<ValueTypeInfo Value="2"/>
</Element>
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