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[Mod] Spicy Dampé #9

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[Mod] Spicy Dampé #9

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aMannus
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@aMannus aMannus commented Dec 21, 2022

Adds an option under Enhancements -> Gameplay -> Difficulty option to increase Dampé's difficulty. Use at your own risk :)

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@aMannus aMannus changed the title [MOD] Spicy Dampé [Mod] Spicy Dampé Dec 24, 2022
aMannus and others added 17 commits December 24, 2022 11:03
* bump lus version

* Fixed StringHelper issues caused by the latest lus version

Co-authored-by: KiritoDv <kiritodev01@gmail.com>
we weren't correctly setting the pakType in padMgr because
the depreciated `gRumbleEnabled` cvar was being checked
Co-authored-by: briaguya <briaguya@alice>
@@ -30,6 +30,8 @@ typedef enum {
#define WATER_LEVEL_LOWERED (WATER_LEVEL_RAISED - 680)
#define WATER_LEVEL_RIVER_LOWERED (WATER_LEVEL_RIVER_RAISED - 80)

#define WATER_LEVEL_RIVER_LOWER_Z 2203
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@ShizCalev ShizCalev Jun 23, 2023

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bad branch rebase? tonnnnns of unrelated edits. lol

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It's comparing an older branch to develop. The shown changes don't matter as this just exists to provide download links to a build.

aMannus pushed a commit that referenced this pull request Oct 22, 2023
* The mother of all commits

* Removed `GI_SWORD_MASTER`;
"Master Sword" Items now actually give MS

* Removed dupe MS entries in item pool;
updated GIMESSAGE (should stop crashing on non-Windows);
re-added MS in item list

* Give Adult Link a freebie with shuffle MS on;
cihld -> adult no longer gives MS;
ToT Master Sword now gives correct item

* add master sword GI draw func based on ToT MS object

* Force `MasterSword` logic var to only update upon getting MS

* Dorf funny line now activates with LA and MS in inv

* Apply suggestions

* Updated RAND_INF;
Check Tracker changes;
Gave RAND_INF and ice trap logic to ToT MS check;
Fixed swordless behavior for HBA/fishing

* ToT MS Check now works in check tracker;
Visual bug where box hovers over non-existent MS gone;
Fixed RAND_INF check with ToT MS pedestal;
Ganon no longer gives free MS

* adult equips no longer reset in MS shuffle

* Apply (most) locacc review suggestions

Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>

* Reorganized swordless check for interface to fit edge cases;
getting master sword no longer highlights box

* Edge case for BGS but no bow

* Fix implicit declaration error for GI hooks (#9)

* Adjusted `CanAdultAttack/Damage`; applied logic suggestions

* Fixed build errors (hopefully)

* Cleanup merge

* get shit working again

* Tidied up remaining uses of DD flag as rando indicator

* make master sword invisible and fix ms flag (#10)

* Add text to sheik if go mode is obtained but barrier is still up

* overhaul swordless behavior in `func_80083108`

* reworked ToT MS Check to have an actual GI

* suggestions

* Apply suggestions

* Better swordless handling with temp B (#11)

* better swordless handling with temp B

* prevent auto save in fishing pond

* prevent auto save during bombchu bowling

* enum fix

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: RaelCappra <rael.cappra@gmail.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
aMannus pushed a commit that referenced this pull request Nov 27, 2023
Merge develop, big cleanup, change checks for non-triforce hunt, add more Dana kak models
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