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* Add ace_setting for noRadio * Delay adding server EH * make noradio a cba setting
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class Extended_PostInit_EventHandlers { | ||
class Extended_PreInit_EventHandlers { | ||
class ADDON { | ||
init = QUOTE(call COMPILE_FILE(XEH_postInit)); | ||
init = QUOTE(call COMPILE_FILE(XEH_preInit)); | ||
}; | ||
}; |
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// By commy2 | ||
#include "script_component.hpp" | ||
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if (isServer) then { | ||
// Unmute unit if that player disconnects | ||
addMissionEventHandler ["HandleDisconnect", { | ||
TRACE_1("re-enabling voice",_this); | ||
[_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit); | ||
}]; | ||
}; | ||
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if (hasInterface) then { | ||
// Mutes/unmutes units when the player changes | ||
["unit", { | ||
if (!GVAR(enabled)) exitWith {}; | ||
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params ["_newPlayer", "_oldPlayer"]; | ||
TRACE_2("player change",_newPlayer,_oldPlayer); | ||
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// Mute the new player | ||
[_newPlayer, "isPlayer"] call EFUNC(common,muteUnit); | ||
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// Unmute the old player | ||
if (alive _oldPlayer) then { | ||
[_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit); | ||
}; | ||
}, true] call CBA_fnc_addPlayerEventHandler; | ||
}; | ||
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[QGVAR(enabled), "CHECKBOX", [LSTRING(setting), LSTRING(setting_tooltip)], localize ELSTRING(common,ACEKeybindCategoryCommon), true, nil, { | ||
params ["_enabled"]; | ||
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if (_enabled) then { | ||
[ACE_player, "isPlayer"] call EFUNC(common,muteUnit); | ||
} else { | ||
[ACE_player, "isPlayer"] call EFUNC(common,unmuteUnit); | ||
}; | ||
}] call CBA_settings_fnc_init; |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project name="ACE"> | ||
<Package name="noradio"> | ||
<Key ID="STR_ACE_noradio_setting"> | ||
<English>Mute Player</English> | ||
<German>Spieler stummschalten</German> | ||
</Key> | ||
<Key ID="STR_ACE_noradio_setting_tooltip"> | ||
<English>Mutes the controlled player avatar.</English> | ||
<German>Schaltet eigenen Spieleravatar stumm.</German> | ||
</Key> | ||
</Package> | ||
</Project> |