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Add possibility to create zeus during mission #6203
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b5b72b8
Add possibility to create zeus during mission
Dystopian 1fe999d
Merge remote-tracking branch 'upstream/master' into create_zeus
Dystopian 3655d30
Use LLSTRING
Dystopian 7568c6f
Allow deleting when setting is disabled
Dystopian b8ab9b1
Delete canCreate function
Dystopian e33102e
Delete workaround for missed vehicles
Dystopian 2c60138
Revert "Delete workaround for missed vehicles"
Dystopian bf51d6a
Merge branch 'master' into create_zeus
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,22 @@ | ||
[ | ||
QGVAR(canCreateZeus), | ||
"LIST", | ||
format [LLSTRING(MenuSetting), LLSTRING(CreateZeus)], | ||
format ["ACE %1", LLSTRING(DisplayName)], | ||
[ | ||
[ | ||
CAN_CREATE_NONE, | ||
CAN_CREATE_ADMIN, | ||
CAN_CREATE_CONSOLE, | ||
CAN_CREATE_ALL | ||
], | ||
[ | ||
localize "STR_A3_None", | ||
localize "str_3den_attributes_enabledebugconsole_host_text", | ||
localize "str_ui_debug_title", | ||
localize "str_3den_attributes_enabledebugconsole_all_text" | ||
], | ||
0 | ||
], | ||
true | ||
] call CBA_settings_fnc_init; |
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I think adding a huge amount of addons causes a major lag on all clients. I never actually tried if the lag spike is gone if I remove the addons but it is my biggest suspect.
Should test that out and if it's really this the addons should be spread over a longer time. Many small lags over 10 seconds are better than half a second game freeze.
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If you talk about
addCuratorAddons
in multiplayer then ^^if (!isMultiplayer
.If about
_zeus setVariable ["Addons", 3, true]
then nothing we can do and it's mentioned in comments.There was a problem hiding this comment.
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First one yeah. I always do
addCuratorAddons
in my curator script. Didn't know it wasn't needed.