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Prevent bandaging when not bleeding #6532
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,36 @@ | ||
#include "script_component.hpp" | ||
/* | ||
* Author: SilentSpike | ||
* Prevents bandage actions from showing if selected body part isn't bleeding. | ||
* Toggles between showing all or only basic bandage action for advanced setting. | ||
* | ||
* Arguments: | ||
* 0: The medic <OBJECT> | ||
* 1: The patient <OBJECT> | ||
* 2: Body part <STRING> | ||
* 3: Treatment class name <STRING> | ||
* | ||
* ReturnValue: | ||
* Can Bandage <BOOL> | ||
* | ||
* Public: No | ||
*/ | ||
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params ["_medic", "_patient", "_bodypart", "_bandage"]; | ||
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// Bandage type and bandage setting XNOR to show only active actions | ||
if ((_bandage == "BasicBandage") isEqualTo GVAR(advancedBandages)) exitWith { false }; | ||
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private _index = ALL_BODY_PARTS find toLower _bodypart; | ||
private _canBandage = false; | ||
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{ | ||
_x params ["", "", "_bodyPartN", "_amountOf", "_bleeding"]; | ||
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// If any single wound on the bodypart is bleeding bandaging can go ahead | ||
if (_bodyPartN == _index && {_amountOf * _bleeding > 0}) exitWith { | ||
_canBandage = true; | ||
}; | ||
} forEach (_patient getVariable [QEGVAR(medical,openWounds), []]); | ||
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_canBandage |
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While it works, this does not make things easier to understand imo.
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I agree that this isn't the most clear code, ideally we wouldn't even be adding the actions that aren't appropriate (unless we really care about the setting being toggleable mid-mission?).