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CSW/Mk6 Mortar - Make Mk6 Mortar Ammo Handling override CSW's #9238
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b4a0771
add csw override
LinkIsGrim 9fe3f84
Update docs/wiki/framework/crew-served-weapons-framework.md
LinkIsGrim d9466e7
Merge remote-tracking branch 'upstream' into mk6-ammo-handling-indepe…
LinkIsGrim ddf1f11
remove stupid
LinkIsGrim d221755
remove disabled var
LinkIsGrim 5b3f77d
remove proxy weapon function
LinkIsGrim 8b11253
missed one
LinkIsGrim effa6ae
stringtable
LinkIsGrim 28458f9
remove magazine replacement hashmap, unused
LinkIsGrim 7b28590
revert stringtable changes
LinkIsGrim 5efc2d0
don't unload mags if ammo handling is disabled
LinkIsGrim 0d19b99
stringtable
LinkIsGrim 95a89f3
empty ammo from advanced assembly mortars
LinkIsGrim 5bd35bd
stringtable
LinkIsGrim 73d2f7b
Merge remote-tracking branch 'upstream/master' into mk6-ammo-handling…
LinkIsGrim 9f8d436
Merge branch 'master' into pr/9238
johnb432 ef773f1
Update fnc_initVehicle.sqf
johnb432 0f8333c
Update fnc_initVehicle.sqf
johnb432 fd492bc
Merge branch 'master' into pr/9238
johnb432 bd1464a
Update fnc_initVehicle.sqf
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Can you split off the changes not related to this specific PR into a separate one? |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,4 @@ | ||
|
||
PREP(csw_getProxyWeapon); | ||
PREP(handleFired); | ||
PREP(handlePlayerVehicleChanged); | ||
PREP(moduleInit); | ||
|
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I'm not sure about this,
before even if ammoHandling was off you could still always load a "CSW" static weapon
e.g. if you assemble a csw from 2 carried weapons then it would still be loadable
because otherwise you just have a empty weapon that you can't do anything with
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I'll figure something out. Though you might agree that ammo handling still being possible despite the setting is confusing.
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yeah I'd probably say it's mission-maker error
but docs also say
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IMO it shouldn't even be an option. This feature makes no sense without ammo handling.
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I think we should revert it to the previous behaviour, despite the setting being confusing.