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CSW/Mk6 Mortar - Make Mk6 Mortar Ammo Handling override CSW's #9238
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CSW/Mk6 Mortar - Make Mk6 Mortar Ammo Handling override CSW's #9238
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// If magazine handling is enabled or weapon assembly/disassembly is enabled we enable ammo handling | ||
if ((GVAR(ammoHandling) == 0) && {!([false, true, true, GVAR(defaultAssemblyMode)] select (_target getVariable [QGVAR(assemblyMode), 3]))}) exitWith { false }; | ||
// If magazine handling and weapon assembly/disassembly are enabled we enable ammo handling | ||
if ((GVAR(ammoHandling) == 0) || {!([false, true, true, GVAR(defaultAssemblyMode)] select (_target getVariable [QGVAR(assemblyMode), 3]))}) exitWith { false }; |
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I'm not sure about this,
before even if ammoHandling was off you could still always load a "CSW" static weapon
e.g. if you assemble a csw from 2 carried weapons then it would still be loadable
because otherwise you just have a empty weapon that you can't do anything with
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I'll figure something out. Though you might agree that ammo handling still being possible despite the setting is confusing.
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yeah I'd probably say it's mission-maker error
but docs also say
### 3.3 ammoHandling
- Whether or not you want to handle ammo using the CSW way. Does nothing if using defaultAssemblyMode
- Default: On
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IMO it shouldn't even be an option. This feature makes no sense without ammo handling.
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I think we should revert it to the previous behaviour, despite the setting being confusing.
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Can you split off the changes not related to this specific PR into a separate one?
When merged this pull request will:
Partially addresses #8866 and #7477.
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