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Medical - Fix broken AI ragdolls if AI unconsciousness is disabled #9917
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d7c1bcb
fix broken ai ragdolls with ai uncon off
LinkIsGrim daa6547
make it work
LinkIsGrim 759f1bf
a singular whitespace
LinkIsGrim 8ae3f60
take unit uncon var into account
LinkIsGrim d28bdd2
clear uncon variable on death
LinkIsGrim 4df3ee4
Merge branch 'fix-ai-uncon' of https://github.com/acemod/ACE3 into fi…
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
#include "script_component.hpp" | ||
|
||
["ace_killed", { // global event | ||
params ["_unit"]; | ||
|
||
// Prevent second ragdoll of uncon units when they're killed | ||
if ( | ||
IS_UNCONSCIOUS(_unit) && !isAwake _unit // uncon and not ragdolling | ||
&& {isPlayer _unit || {_unit getVariable [QGVAR(AIUnconsciousness), GVAR(AIUnconsciousness)]}} | ||
) then { | ||
_unit enableSimulation false; | ||
[{_this enableSimulation true}, _unit, 2] call CBA_fnc_waitAndExecute; | ||
}; | ||
}] call CBA_fnc_addEventHandler; |
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Funny that the
isAwake _unit
ain't lazy-evaled butisPlayer _unit
is, like next to all (if not all) others in the mod.