fix: fix copy_shaders not working with auto-deploy #4
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2 fixes:
get_filename_component(TARGET_DIR ${DEPLOY_TARGET} NAME)
not being unique (only taking the last foldername as the name of the .stamp file. This is why I had the MD5 in the previous version)C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition/Data
C:/Modding/SkyrimVR/DebugModding/Data
Both of these will end up with
shader_timestamps/Data_timestamp.stamp
as their name, causes duplicate rule