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fix: fix copy_shaders not working with auto-deploy #4

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merged 1 commit into from
Sep 21, 2024

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FlayaN
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@FlayaN FlayaN commented Sep 21, 2024

2 fixes:

  • To fix the duplicate rule error:
    • This is caused by get_filename_component(TARGET_DIR ${DEPLOY_TARGET} NAME) not being unique (only taking the last foldername as the name of the .stamp file. This is why I had the MD5 in the previous version)
    • example:
      C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition/Data
      C:/Modding/SkyrimVR/DebugModding/Data
      Both of these will end up with shader_timestamps/Data_timestamp.stamp as their name, causes duplicate rule
  • Fix AIO folder not being generated
    • Added back copy into the AIO folder in build (Not sure why you removed this? Maybe this was not meant to be fixed like this, please let me know if I misunderstood your change to aio folder logic)

@alandtse alandtse merged commit bef0ebd into alandtse:file_timestamps Sep 21, 2024
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2 participants