Releases: alessandrofama/fmod-for-godot
FMOD 2.02.17 for Godot 4.1.1 stable v1.0-alpha-4
What's Changed
-
Moved editor plugins to GDExtension:
- The editor plugins have been relocated to
GDExtension
(C++) .
- The editor plugins have been relocated to
-
Added icons to GDExtension config file:
- Icons have been incorporated into the
GDExtension
config file.
- Icons have been incorporated into the
-
Renamed RuntimeManager to FMODRuntime:
- The
RuntimeManager
class has been renamed toFMODRuntime
for clarity and consistency.
- The
-
Prefixed general editor classes with FMOD name:
- General editor classes have been given FMOD-specific prefixes to make their association with FMOD more explicit.
-
Fixed crash when passing wrong bank path to StudioSystem.load_bank_file:
- A bug causing crashes when an incorrect bank path is passed to
StudioSystem.load_bank_file
has been resolved.
- A bug causing crashes when an incorrect bank path is passed to
-
Added default parameter to set_parameter_by_x functions for ignore_seek_speed:
- Default parameter (false) have been introduced for
ignore_seek_speed
in theset_parameter_by_x
functions to improve function usability.
- Default parameter (false) have been introduced for
-
Added local parameters to ParameterAsset exports in the inspector browser:
- Support for local parameters has been integrated into
ParameterAsset
exports within the inspector browser.
- Support for local parameters has been integrated into
-
Updated to FMOD version 2.02.17
Full Changelog: 1.0-alpha3_fmod20214_godot4.1...1.0-alpha4_fmod20217_godot4.1.1
FMOD 2.02.14 for Godot 4.1 stable v1.0-alpha-3
What's Changed
- Streamlined FMOD Editor Initialization and Bank Loading Refactoring by @alessandrofama in #11
- Enhance Error Checking for Release Builds by @alessandrofama in #12
- Resolve localized bank loading issue impacting cache data generation by @alessandrofama in #13
- Prevent cache generation crash due to unavailable Studio System by @alessandrofama in #14
Full Changelog: 1.0-alpha2_fmod20214_godot4.1...1.0-alpha3_fmod20214_godot4.1
FMOD 2.02.14 for Godot 4.1 stable v1.0-alpha-2
What's Changed
New Contributors
Full Changelog: 1.0-alpha2_fmod20214_godot4.0.3...1.0-alpha2_fmod20214_godot4.1
FMOD 2.02.14 for Godot 4.0.3 stable v1.0-alpha-2
Update for Godot's 4.0.3 patch release.
Supports FMOD 2.02.14.
Full Changelog: 1.0-alpha2_fmod20214_godot4.0.2...1.0-alpha2_fmod20214_godot4.0.3
FMOD 2.02.14 for Godot 4.0.2 stable v1.0-alpha-2
Update for Godot's 4.0.2 patch release.
Updated FMOD to 2.02.14.
FMOD 2.02.12 for Godot 4.0.0 stable v1.0-alpha-2
Changelog
Fixes
- Refactored UI layout for FMOD Studio Project Browser so that it displays well on multiple resolutions. 8d090dc
- Fixed incorrect calculation of forward and up vectors in transform3d_to_fmod_vector(). cbe9ef1
- godot-cpp libraries are now correctly cached in CI builds. This should speed up compilation time in GitHub Actions. 48b0c89
FMOD 2.02.12 for Godot 4.0 stable v1.0-alpha-1
First alpha release of the FMOD Integration for the Godot Engine π