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This repository has been archived by the owner on Jun 18, 2024. It is now read-only.

FMOD 2.02.17 for Godot 4.1.1 stable v1.0-alpha-4

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@alessandrofama alessandrofama released this 28 Sep 20:45
· 6 commits to main since this release
4a167bf

What's Changed

  • Moved editor plugins to GDExtension:

    • The editor plugins have been relocated to GDExtension (C++) .
  • Added icons to GDExtension config file:

    • Icons have been incorporated into the GDExtension config file.
  • Renamed RuntimeManager to FMODRuntime:

    • The RuntimeManager class has been renamed to FMODRuntime for clarity and consistency.
  • Prefixed general editor classes with FMOD name:

    • General editor classes have been given FMOD-specific prefixes to make their association with FMOD more explicit.
  • Fixed crash when passing wrong bank path to StudioSystem.load_bank_file:

    • A bug causing crashes when an incorrect bank path is passed to StudioSystem.load_bank_file has been resolved.
  • Added default parameter to set_parameter_by_x functions for ignore_seek_speed:

    • Default parameter (false) have been introduced for ignore_seek_speed in the set_parameter_by_x functions to improve function usability.
  • Added local parameters to ParameterAsset exports in the inspector browser:

    • Support for local parameters has been integrated into ParameterAsset exports within the inspector browser.
  • Updated to FMOD version 2.02.17

Full Changelog: 1.0-alpha3_fmod20214_godot4.1...1.0-alpha4_fmod20217_godot4.1.1