Skip to content

The fastest font renderer in the world, written in pure rust.

License

Notifications You must be signed in to change notification settings

andersrein/fontdue

 
 

Repository files navigation

Fontdue

Test Documentation Crates.io License

Fontdue is a simple, no_std (does not use the standard library for portability), pure Rust, TrueType (.ttf/.ttc) & OpenType (.otf) font rasterizer and layout tool. It strives to make interacting with fonts as fast as possible, and currently has the lowest end to end latency for a font rasterizer.

Roadmap

fontdue is designed to be a replacement for rusttype (link), ab_glyph (link), parts of glyph_brush (link), and glyph_brush_layout (link). This is a class of font libraries that don't tackle shaping.

It's unlikely I'll have time to integrate with a shaping library. If you need a more complete font engine you should check out the wonderful Cosmic Text project, which is a very complete pure rust text library.

A non-goal of this library is to be allocation free and have a fast, "zero cost" initial load. This library does make allocations and depends on the alloc crate. Fonts are fully parsed on creation and relevant information is stored in a more convenient to access format. Unlike other font libraries, the font structures have no lifetime dependencies since it allocates its own space.

Example

Live demo. This demo is a web-assembly build of fontdue rasterizing to a browser canvas. It provides a side by side of characters being rasterized between fontdue and the browser's canvas text api provided with the same parameters.

Some other examples can be found under ./dev/examples.

Rasterization

The rasterization API should not see major changes in the near future.

// Read the font data.
let font = include_bytes!("../resources/Roboto-Regular.ttf") as &[u8];
// Parse it into the font type.
let font = fontdue::Font::from_bytes(font, fontdue::FontSettings::default()).unwrap();
// Rasterize and get the layout metrics for the letter 'g' at 17px.
let (metrics, bitmap) = font.rasterize('g', 17.0);

Layout

The layout API is immature and may see breaking changes. The layout fontdue provides is naïve and is only designed to be on par with existing libraries like glyph_brush.

// Read the font data.
let font = include_bytes!("../resources/fonts/Roboto-Regular.ttf") as &[u8];
// Parse it into the font type.
let roboto_regular = Font::from_bytes(font, fontdue::FontSettings::default()).unwrap();
// The list of fonts that will be used during layout.
let fonts = &[roboto_regular];
// Create a layout context. Laying out text needs some heap allocations; reusing this context
// reduces the need to reallocate space. We inform layout of which way the Y axis points here.
let mut layout = Layout::new(CoordinateSystem::PositiveYUp);
// By default, layout is initialized with the default layout settings. This call is redundant, but
// demonstrates setting the value with your custom settings.
layout.reset(&LayoutSettings {
    ..LayoutSettings::default()
});
// The text that will be laid out, its size, and the index of the font in the font list to use for
// that section of text.
layout.append(fonts, &TextStyle::new("Hello ", 35.0, 0));
layout.append(fonts, &TextStyle::new("world!", 40.0, 0));
// Prints the layout for "Hello world!"
println!("{:?}", layout.glyphs());

// If you wanted to attached metadata based on the TextStyle to the glyphs returned in the
// glyphs() function, you can use the TextStyle::with_metadata function. In this example, the
// Layout type is now parameterized with u8 (Layout<u8>). All styles need to share the same
// metadata type.
let mut layout = Layout::new(CoordinateSystem::PositiveYUp);
layout.append(fonts, &TextStyle::with_user_data("Hello ", 35.0, 0, 10u8));
layout.append(fonts, &TextStyle::with_user_data("world!", 40.0, 0, 20u8));
println!("{:?}", layout.glyphs());

Performance

Rasterization

These benchmarks measure the time it takes to generate the glyph metrics and bitmap for the text "Sphinx of black quartz, judge my vow." over a range of sizes. The lower the line in the graph the better.

Rasterize benchmarks

Rasterize benchmarks

Layout

This benchmark measures the time it takes to layout latin characters of sample text with wrapping on word boundaries.

Layout benchmarks

License

Licensed under any one of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be multi-licensed as above, without any additional terms or conditions.

Notices

Maintenance

Please bear with me on new features or quirks that you find. Bugs will take priority, but I don't have as much time as I would like to work on fontdue so please be patient, this is a solo project.

TrueType & OpenType Table Support

Fontdue depends on ttf-parser (link) for parsing fonts, which supports a wide range of TrueType and OpenType features.

Attribution

Fontdue started as a vaguely more production ready fork of font-rs (link) because of how fast it made rasterization look, and how simple the rusttype (link) crate made font parsing look. Since then, I've read a lot of font specification and modern rasterization techniques, rewriting fontdue from the ground up in the process into its own unique beast.

About

The fastest font renderer in the world, written in pure rust.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Rust 100.0%