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This repository was archived by the owner on Apr 12, 2024. It is now read-only.
@ricardobfa this looks like it's still not working with the latest patch we have for ngAnimate. Once #12669 is in then I'll be able to figure this one out. Sorry for the delay.
matsko
added a commit
to matsko/angular.js
that referenced
this issue
Aug 31, 2015
If an ngIf is placed on the body then resulting node is different from
what was there originally and that causes issues with ngAnimate. This
patch fixes this.
Closesangular#12366
If an ngIf is placed on the body then resulting node is different from
what was there originally and that causes issues with ngAnimate. This
patch fixes this.
Closesangular#12366Closesangular#12721
When i use a condition (in my case
ngIf
) in thebody
, all animation usingngAnimate
dos not work anymore.reproduced:
http://codepen.io/anon/pen/MwByOL
I tried using a old version (1.3.15) and everything back to normal.
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