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When using the webgl renderer, the program occasionally fails when updating the properties of a Text type element.
This is because no boundary condition judgment is made in the program logic.
export class TextDrawcall extends Instanced { updateAttribute( objects: DisplayObject[], startIndex: number, name: string, value: any, ): void { + if (objects.length === 0) { + return; + } // ... } }
The text was updated successfully, but these errors were encountered:
fix: the logic boundary condition judgment of text element attribute …
d4dcb8b
…update is missing (#1755)
3fb2553
…update is missing (#1755) (#1756)
Release (#1759)
17c7b56
* fix: fix g-react re-render (#1757) * fix: render cache target to avoid rerender * refactor: fix typo of reconciler * fix: the logic boundary condition judgment of text element attribute update is missing (#1755) (#1756) * chore: update changeset * Version Packages (#1758) Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> --------- Co-authored-by: Aaron <yangtao.yangtao@antgroup.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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When using the webgl renderer, the program occasionally fails when updating the properties of a Text type element.
This is because no boundary condition judgment is made in the program logic.
The text was updated successfully, but these errors were encountered: