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New icon for editor imported glTF objects is confusing #557

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hybridherbst opened this issue Jan 16, 2023 · 1 comment
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New icon for editor imported glTF objects is confusing #557

hybridherbst opened this issue Jan 16, 2023 · 1 comment
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@hybridherbst
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Describe the bug

Even when I understand the desire to do some marketing here, I think it's not good UX to show different icons for things that are actually GameObjects / imported prefabs. I'd reocmmend rolling that back and have objects fit right in instead of standing out as strange separate things.

Separate bug but hopefully obsolete: the icon is very pixelated on non-Retina displays.

Additional context
I don't think it's good practice to make filetype-specific importer icons, especially not for something on track to become default / built-in.

@hybridherbst hybridherbst added the bug Something isn't working label Jan 16, 2023
@atteneder
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Agreed. Will get reverted.

Needle-Mirror-Bot pushed a commit to needle-mirror/com.unity.cloud.gltfast that referenced this issue Jun 28, 2024
## [6.7.0] - 2024-06-25

### Added
- (Import) Support for [materials variants extension](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_variants).
- Serialization support for material extensions IOR, Sheen and Specular.
- (Import) Ability to load a glTF from a generic `Stream` (`GltfImport.LoadStream`; thanks [sandr01d][sandr01d] for [#10](Unity-Technologies/com.unity.cloud.gltfast#10)).

### Changed
- (Import) Prefabs imported from glTF assets (at design-time) don't have the glTF logo icon assigned to them anymore. This makes it more consistent with other file types (like FBX; fixes [#557](atteneder/glTFast#557)).

### Deprecated
- `MetaMaterialExport`. Always use `MaterialExport.GetDefaultMaterialExport` to get the correct material export.

### Fixed
- (Export) glTFast shader based materials and textures are exported correctly when using the default render pipeline.
- Added missing entries to the API documentation.
- (Export) Base colors are now in correct, linear color space.
- Alpha mode blend now works as expected in HDRP 11 and newer as well (fixes [#699](atteneder/glTFast#699)).
- (Export) Fixed mesh min/max when using Draco compression.
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