You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Even when I understand the desire to do some marketing here, I think it's not good UX to show different icons for things that are actually GameObjects / imported prefabs. I'd reocmmend rolling that back and have objects fit right in instead of standing out as strange separate things.
Separate bug but hopefully obsolete: the icon is very pixelated on non-Retina displays.
Additional context
I don't think it's good practice to make filetype-specific importer icons, especially not for something on track to become default / built-in.
The text was updated successfully, but these errors were encountered:
## [6.7.0] - 2024-06-25
### Added
- (Import) Support for [materials variants extension](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_variants).
- Serialization support for material extensions IOR, Sheen and Specular.
- (Import) Ability to load a glTF from a generic `Stream` (`GltfImport.LoadStream`; thanks [sandr01d][sandr01d] for [#10](Unity-Technologies/com.unity.cloud.gltfast#10)).
### Changed
- (Import) Prefabs imported from glTF assets (at design-time) don't have the glTF logo icon assigned to them anymore. This makes it more consistent with other file types (like FBX; fixes [#557](atteneder/glTFast#557)).
### Deprecated
- `MetaMaterialExport`. Always use `MaterialExport.GetDefaultMaterialExport` to get the correct material export.
### Fixed
- (Export) glTFast shader based materials and textures are exported correctly when using the default render pipeline.
- Added missing entries to the API documentation.
- (Export) Base colors are now in correct, linear color space.
- Alpha mode blend now works as expected in HDRP 11 and newer as well (fixes [#699](atteneder/glTFast#699)).
- (Export) Fixed mesh min/max when using Draco compression.
Describe the bug
Even when I understand the desire to do some marketing here, I think it's not good UX to show different icons for things that are actually GameObjects / imported prefabs. I'd reocmmend rolling that back and have objects fit right in instead of standing out as strange separate things.
Separate bug but hopefully obsolete: the icon is very pixelated on non-Retina displays.
Additional context
I don't think it's good practice to make filetype-specific importer icons, especially not for something on track to become default / built-in.
The text was updated successfully, but these errors were encountered: