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Secondary UV support for the occlusion texture #64
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I see that you have mentioned here that the
So, can you please let me know how I can do this? for eg in the |
Hi, me again, managed to fix it for now by adding this |
Hi, glad you figured out a solution that works for you. I may work on a more general solution after version 2.0, which uses the new mesh API and and some point maybe the shader graph. |
That'd be great! |
Hi thanks for the amazing plugin. I understand that this is more of a feature request than an issue. So, currently, in the project I'm working on, I need to connect the Occlusion Texture using the secondary uv of the mesh instead of the primary. Please help me out since it is an urgent need. Thanks again
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