-
-
Notifications
You must be signed in to change notification settings - Fork 3.6k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
# Objective The quality of Bevy's text rendering can vary wildly depending on the font, font size, pixel alignment and scale factor. But this situation can be improved dramatically with some small adjustments. ## Solution * Text node positions are rounded to the nearest physical pixel before rendering. * Each glyph texture has a 1-pixel wide transparent border added along its edges. This means font atlases will use more memory because of the extra pixel of padding for each glyph but it's more than worth it I think (although glyph size is increased by 2 pixels on both axes, the net increase is 1 pixel as the font texture atlas's padding has been removed). ## Results Screenshots are from the 'ui' example with a scale factor of 1.5. Things can get much uglier with the right font and worst scale factor<sup>tm</sup>. ### before <img width="300" alt="list-bad-text" src="https://github.com/bevyengine/bevy/assets/27962798/482b384d-8743-4bae-9a65-468ff1b4c301"> ### after <img width="300" alt="good_list_text" src="https://github.com/bevyengine/bevy/assets/27962798/34323b0a-f714-47ba-9728-a59804987bc8"> --- ## Changelog * Font texture atlases are no longer padded. * Each glyph texture has a 1-pixel wide padding added along its edges. * Text node positions are rounded to the nearest physical pixel before rendering.
- Loading branch information
Showing
3 changed files
with
29 additions
and
11 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters