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Before: mat4x4 x3 u32 = 196 bytes, but in an array, practically 208 bytes for 16-byte alignment. After: mat3x4 x2 mat2x4 f32 u32 = 136 bytes, but in an array, practically 144 bytes for 16-byte alignment. That is a reduction of over 30% VRAM space and bandwidth usage, plus less data to serialize.
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