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Update doc about entity extraction
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MrGVSV committed Feb 20, 2023
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2 changes: 2 additions & 0 deletions crates/bevy_scene/src/dynamic_scene_builder.rs
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Expand Up @@ -15,6 +15,8 @@ use std::collections::BTreeMap;
/// By default, all components registered in a world's [`AppTypeRegistry`] resource will be extracted.
/// This can be changed by [specifying a filter] or by explicitly [allowing]/[denying] certain components.
///
/// Extraction happens immediately and uses the filter as it exists during the time of extraction.
///
/// # Entity Order
///
/// Extracted entities will always be stored in ascending order based on their [index](Entity::index).
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