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Add custom schedule example (#11527)
# Objective Fixes #11411 ## Solution - Added a simple example how to create and configure custom schedules that are run by the `Main` schedule. - Spot checked some of the API docs used, fixed `App::add_schedule` docs that referred to a function argument that was removed by #9600. ## Open Questions - While spot checking the docs, I noticed that the `Schedule` label is stored in a field called `name` instead of `label`. This seems unintuitive since the term label is used everywhere else. Should we change that field name? It was introduced in #9600. If so, I do think this change would be out of scope for this PR that mainly adds the example.
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//! Demonstrates how to add custom schedules that run in Bevy's `Main` schedule, ordered relative to Bevy's built-in | ||
//! schedules such as `Update` or `Last`. | ||
use bevy::app::MainScheduleOrder; | ||
use bevy::ecs::schedule::{ExecutorKind, ScheduleLabel}; | ||
use bevy::prelude::*; | ||
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#[derive(ScheduleLabel, Debug, Hash, PartialEq, Eq, Clone)] | ||
struct SingleThreadedUpdate; | ||
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#[derive(ScheduleLabel, Debug, Hash, PartialEq, Eq, Clone)] | ||
struct CustomStartup; | ||
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fn main() { | ||
let mut app = App::new(); | ||
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// Create a new [`Schedule`]. For demonstration purposes, we configure it to use a single threaded executor so that | ||
// systems in this schedule are never run in parallel. However, this is not a requirement for custom schedules in | ||
// general. | ||
let mut custom_update_schedule = Schedule::new(SingleThreadedUpdate); | ||
custom_update_schedule.set_executor_kind(ExecutorKind::SingleThreaded); | ||
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// Adding the schedule to the app does not automatically run the schedule. This merely registers the schedule so | ||
// that systems can look it up using the `Schedules` resource. | ||
app.add_schedule(custom_update_schedule); | ||
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// Bevy `App`s have a `main_schedule_label` field that configures which schedule is run by the App's `runner`. | ||
// By default, this is `Main`. The `Main` schedule is responsible for running Bevy's main schedules such as | ||
// `Update`, `Startup` or `Last`. | ||
// | ||
// We can configure the `Main` schedule to run our custom update schedule relative to the existing ones by modifying | ||
// the `MainScheduleOrder` resource. | ||
// | ||
// Note that we modify `MainScheduleOrder` directly in `main` and not in a startup system. The reason for this is | ||
// that the `MainScheduleOrder` cannot be modified from systems that are run as part of the `Main` schedule. | ||
let mut main_schedule_order = app.world.resource_mut::<MainScheduleOrder>(); | ||
main_schedule_order.insert_after(Update, SingleThreadedUpdate); | ||
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// Adding a custom startup schedule works similarly, but needs to use `insert_startup_after` | ||
// instead of `insert_after`. | ||
app.add_schedule(Schedule::new(CustomStartup)); | ||
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let mut main_schedule_order = app.world.resource_mut::<MainScheduleOrder>(); | ||
main_schedule_order.insert_startup_after(PreStartup, CustomStartup); | ||
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app.add_systems(SingleThreadedUpdate, single_threaded_update_system) | ||
.add_systems(CustomStartup, custom_startup_system) | ||
.add_systems(PreStartup, pre_startup_system) | ||
.add_systems(Startup, startup_system) | ||
.add_systems(First, first_system) | ||
.add_systems(Update, update_system) | ||
.add_systems(Last, last_system) | ||
.run(); | ||
} | ||
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fn pre_startup_system() { | ||
println!("Pre Startup"); | ||
} | ||
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fn startup_system() { | ||
println!("Startup"); | ||
} | ||
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fn custom_startup_system() { | ||
println!("Custom Startup"); | ||
} | ||
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fn first_system() { | ||
println!("First"); | ||
} | ||
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fn update_system() { | ||
println!("Update"); | ||
} | ||
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fn single_threaded_update_system() { | ||
println!("Single Threaded Update"); | ||
} | ||
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fn last_system() { | ||
println!("Last"); | ||
} |