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use bevy_input::gamepad::{Gamepad, GamepadAxisType, GamepadButtonType}; | ||
use bevy_input::gamepad::{Gamepad, GamepadAxis, GamepadButton}; | ||
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pub fn convert_gamepad_id(gamepad_id: gilrs::GamepadId) -> Gamepad { | ||
Gamepad(gamepad_id.into()) | ||
} | ||
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pub fn convert_button(button: gilrs::Button) -> Option<GamepadButtonType> { | ||
pub fn convert_button(button: gilrs::Button) -> Option<GamepadButton> { | ||
match button { | ||
gilrs::Button::South => Some(GamepadButtonType::South), | ||
gilrs::Button::East => Some(GamepadButtonType::East), | ||
gilrs::Button::North => Some(GamepadButtonType::North), | ||
gilrs::Button::West => Some(GamepadButtonType::West), | ||
gilrs::Button::C => Some(GamepadButtonType::C), | ||
gilrs::Button::Z => Some(GamepadButtonType::Z), | ||
gilrs::Button::LeftTrigger => Some(GamepadButtonType::LeftTrigger), | ||
gilrs::Button::LeftTrigger2 => Some(GamepadButtonType::LeftTrigger2), | ||
gilrs::Button::RightTrigger => Some(GamepadButtonType::RightTrigger), | ||
gilrs::Button::RightTrigger2 => Some(GamepadButtonType::RightTrigger2), | ||
gilrs::Button::Select => Some(GamepadButtonType::Select), | ||
gilrs::Button::Start => Some(GamepadButtonType::Start), | ||
gilrs::Button::Mode => Some(GamepadButtonType::Mode), | ||
gilrs::Button::LeftThumb => Some(GamepadButtonType::LeftThumb), | ||
gilrs::Button::RightThumb => Some(GamepadButtonType::RightThumb), | ||
gilrs::Button::DPadUp => Some(GamepadButtonType::DPadUp), | ||
gilrs::Button::DPadDown => Some(GamepadButtonType::DPadDown), | ||
gilrs::Button::DPadLeft => Some(GamepadButtonType::DPadLeft), | ||
gilrs::Button::DPadRight => Some(GamepadButtonType::DPadRight), | ||
gilrs::Button::South => Some(GamepadButton::South), | ||
gilrs::Button::East => Some(GamepadButton::East), | ||
gilrs::Button::North => Some(GamepadButton::North), | ||
gilrs::Button::West => Some(GamepadButton::West), | ||
gilrs::Button::C => Some(GamepadButton::C), | ||
gilrs::Button::Z => Some(GamepadButton::Z), | ||
gilrs::Button::LeftTrigger => Some(GamepadButton::LeftTrigger), | ||
gilrs::Button::LeftTrigger2 => Some(GamepadButton::LeftTrigger2), | ||
gilrs::Button::RightTrigger => Some(GamepadButton::RightTrigger), | ||
gilrs::Button::RightTrigger2 => Some(GamepadButton::RightTrigger2), | ||
gilrs::Button::Select => Some(GamepadButton::Select), | ||
gilrs::Button::Start => Some(GamepadButton::Start), | ||
gilrs::Button::Mode => Some(GamepadButton::Mode), | ||
gilrs::Button::LeftThumb => Some(GamepadButton::LeftThumb), | ||
gilrs::Button::RightThumb => Some(GamepadButton::RightThumb), | ||
gilrs::Button::DPadUp => Some(GamepadButton::DPadUp), | ||
gilrs::Button::DPadDown => Some(GamepadButton::DPadDown), | ||
gilrs::Button::DPadLeft => Some(GamepadButton::DPadLeft), | ||
gilrs::Button::DPadRight => Some(GamepadButton::DPadRight), | ||
gilrs::Button::Unknown => None, | ||
} | ||
} | ||
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pub fn convert_axis(axis: gilrs::Axis) -> Option<GamepadAxisType> { | ||
pub fn convert_axis(axis: gilrs::Axis) -> Option<GamepadAxis> { | ||
match axis { | ||
gilrs::Axis::LeftStickX => Some(GamepadAxisType::LeftStickX), | ||
gilrs::Axis::LeftStickY => Some(GamepadAxisType::LeftStickY), | ||
gilrs::Axis::LeftZ => Some(GamepadAxisType::LeftZ), | ||
gilrs::Axis::RightStickX => Some(GamepadAxisType::RightStickX), | ||
gilrs::Axis::RightStickY => Some(GamepadAxisType::RightStickY), | ||
gilrs::Axis::RightZ => Some(GamepadAxisType::RightZ), | ||
gilrs::Axis::DPadX => Some(GamepadAxisType::DPadX), | ||
gilrs::Axis::DPadY => Some(GamepadAxisType::DPadY), | ||
gilrs::Axis::LeftStickX => Some(GamepadAxis::LeftStickX), | ||
gilrs::Axis::LeftStickY => Some(GamepadAxis::LeftStickY), | ||
gilrs::Axis::LeftZ => Some(GamepadAxis::LeftZ), | ||
gilrs::Axis::RightStickX => Some(GamepadAxis::RightStickX), | ||
gilrs::Axis::RightStickY => Some(GamepadAxis::RightStickY), | ||
gilrs::Axis::RightZ => Some(GamepadAxis::RightZ), | ||
gilrs::Axis::DPadX => Some(GamepadAxis::DPadX), | ||
gilrs::Axis::DPadY => Some(GamepadAxis::DPadY), | ||
gilrs::Axis::Unknown => None, | ||
} | ||
} |
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