Skip to content

Commit

Permalink
Add stress test for many ui elements
Browse files Browse the repository at this point in the history
  • Loading branch information
nicopap committed Jul 11, 2022
1 parent 47f1944 commit 8bb4153
Show file tree
Hide file tree
Showing 2 changed files with 123 additions and 0 deletions.
10 changes: 10 additions & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -1226,6 +1226,16 @@ description = "Displays many animated sprites in a grid arragement with slight o
category = "Stress Tests"
wasm = true

[[example]]
name = "many_buttons"
path = "examples/stress_tests/many_buttons.rs"

[package.metadata.example.many_buttons]
name = "Many Buttons"
description = "Test rendering of many UI elements"
category = "Stress Tests"
wasm = true

[[example]]
name = "many_cubes"
path = "examples/stress_tests/many_cubes.rs"
Expand Down
113 changes: 113 additions & 0 deletions examples/stress_tests/many_buttons.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,113 @@
use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
window::PresentMode,
};

// For a total of 110 * 110 = 12100 buttons with text
const ROW_COLUMN_COUNT: usize = 110;
const FONT_SIZE: f32 = 7.0;

/// This example shows what happens when there is a lot of buttons on screen.
fn main() {
App::new()
.insert_resource(WindowDescriptor {
present_mode: PresentMode::Immediate,
..default()
})
.add_plugins(DefaultPlugins)
.add_plugin(FrameTimeDiagnosticsPlugin::default())
.add_plugin(LogDiagnosticsPlugin::default())
.init_resource::<UiFont>()
.add_startup_system(setup)
.add_system(button_system)
.run();
}

#[derive(Component)]
struct IdleColor(UiColor);

fn button_system(
mut interaction_query: Query<(&Interaction, &mut UiColor, &IdleColor), Changed<Interaction>>,
) {
for (interaction, mut material, IdleColor(idle_color)) in interaction_query.iter_mut() {
if matches!(interaction, Interaction::Hovered) {
*material = Color::ORANGE_RED.into();
} else {
*material = *idle_color;
}
}
}

struct UiFont(Handle<Font>);
impl FromWorld for UiFont {
fn from_world(world: &mut World) -> Self {
let asset_server = world.get_resource::<AssetServer>().unwrap();
UiFont(asset_server.load("fonts/FiraSans-Bold.ttf"))
}
}

fn setup(mut commands: Commands, font: Res<UiFont>) {
let count = ROW_COLUMN_COUNT;
let count_f = count as f32;
let as_rainbow = |i: usize| Color::hsl((i as f32 / count_f) * 360.0, 0.9, 0.8);
commands.spawn_bundle(Camera2dBundle::default());
commands
.spawn_bundle(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
..default()
},
..default()
})
.with_children(|commands| {
for i in 0..count {
for j in 0..count {
let color = as_rainbow(j % i.max(1)).into();
spawn_button(commands, font.0.clone_weak(), color, count_f, i, j);
}
}
});
}
fn spawn_button(
commands: &mut ChildBuilder,
font: Handle<Font>,
color: UiColor,
total: f32,
i: usize,
j: usize,
) {
let width = 90.0 / total;
commands
.spawn_bundle(ButtonBundle {
style: Style {
size: Size::new(Val::Percent(width), Val::Percent(width)),

position: UiRect {
bottom: Val::Percent(100.0 / total * i as f32),
left: Val::Percent(100.0 / total * j as f32),
..default()
},
align_items: AlignItems::Center,
position_type: PositionType::Absolute,
..default()
},
color,
..default()
})
.with_children(|commands| {
commands.spawn_bundle(TextBundle {
text: Text::with_section(
format!("{i}, {j}"),
TextStyle {
font,
font_size: FONT_SIZE,
color: Color::rgb(0.2, 0.2, 0.2),
},
default(),
),
..default()
});
})
.insert(IdleColor(color));
}

0 comments on commit 8bb4153

Please sign in to comment.