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Add stress test for many ui elements
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use bevy::{ | ||
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, | ||
prelude::*, | ||
window::PresentMode, | ||
}; | ||
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// For a total of 110 * 110 = 12100 buttons with text | ||
const ROW_COLUMN_COUNT: usize = 110; | ||
const FONT_SIZE: f32 = 7.0; | ||
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/// This example shows what happens when there is a lot of buttons on screen. | ||
fn main() { | ||
App::new() | ||
.insert_resource(WindowDescriptor { | ||
present_mode: PresentMode::Immediate, | ||
..default() | ||
}) | ||
.add_plugins(DefaultPlugins) | ||
.add_plugin(FrameTimeDiagnosticsPlugin::default()) | ||
.add_plugin(LogDiagnosticsPlugin::default()) | ||
.init_resource::<UiFont>() | ||
.add_startup_system(setup) | ||
.add_system(button_system) | ||
.run(); | ||
} | ||
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#[derive(Component)] | ||
struct IdleColor(UiColor); | ||
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fn button_system( | ||
mut interaction_query: Query<(&Interaction, &mut UiColor, &IdleColor), Changed<Interaction>>, | ||
) { | ||
for (interaction, mut material, IdleColor(idle_color)) in interaction_query.iter_mut() { | ||
if matches!(interaction, Interaction::Hovered) { | ||
*material = Color::ORANGE_RED.into(); | ||
} else { | ||
*material = *idle_color; | ||
} | ||
} | ||
} | ||
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struct UiFont(Handle<Font>); | ||
impl FromWorld for UiFont { | ||
fn from_world(world: &mut World) -> Self { | ||
let asset_server = world.get_resource::<AssetServer>().unwrap(); | ||
UiFont(asset_server.load("fonts/FiraSans-Bold.ttf")) | ||
} | ||
} | ||
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fn setup(mut commands: Commands, font: Res<UiFont>) { | ||
let count = ROW_COLUMN_COUNT; | ||
let count_f = count as f32; | ||
let as_rainbow = |i: usize| Color::hsl((i as f32 / count_f) * 360.0, 0.9, 0.8); | ||
commands.spawn_bundle(Camera2dBundle::default()); | ||
commands | ||
.spawn_bundle(NodeBundle { | ||
style: Style { | ||
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)), | ||
..default() | ||
}, | ||
..default() | ||
}) | ||
.with_children(|commands| { | ||
for i in 0..count { | ||
for j in 0..count { | ||
let color = as_rainbow(j % i.max(1)).into(); | ||
spawn_button(commands, font.0.clone_weak(), color, count_f, i, j); | ||
} | ||
} | ||
}); | ||
} | ||
fn spawn_button( | ||
commands: &mut ChildBuilder, | ||
font: Handle<Font>, | ||
color: UiColor, | ||
total: f32, | ||
i: usize, | ||
j: usize, | ||
) { | ||
let width = 90.0 / total; | ||
commands | ||
.spawn_bundle(ButtonBundle { | ||
style: Style { | ||
size: Size::new(Val::Percent(width), Val::Percent(width)), | ||
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position: UiRect { | ||
bottom: Val::Percent(100.0 / total * i as f32), | ||
left: Val::Percent(100.0 / total * j as f32), | ||
..default() | ||
}, | ||
align_items: AlignItems::Center, | ||
position_type: PositionType::Absolute, | ||
..default() | ||
}, | ||
color, | ||
..default() | ||
}) | ||
.with_children(|commands| { | ||
commands.spawn_bundle(TextBundle { | ||
text: Text::with_section( | ||
format!("{i}, {j}"), | ||
TextStyle { | ||
font, | ||
font_size: FONT_SIZE, | ||
color: Color::rgb(0.2, 0.2, 0.2), | ||
}, | ||
default(), | ||
), | ||
..default() | ||
}); | ||
}) | ||
.insert(IdleColor(color)); | ||
} |