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Demonstrate how to use the Time API to effectively pause and resume your game #10133
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Can I take this? |
Yes please, that sounds great! |
When first looking at this I missed this should go in |
Oh, I meant to say, this should go in the |
# Objective - Fixes #10133 ## Solution - Add a new example that focuses on using `Virtual` time ## Changelog ### Added - new `virtual_time` example ### Changed - moved `time` & `timers` examples to the new `examples/time` folder
# Objective - Fixes bevyengine#10133 ## Solution - Add a new example that focuses on using `Virtual` time ## Changelog ### Added - new `virtual_time` example ### Changed - moved `time` & `timers` examples to the new `examples/time` folder
# Objective - Fixes bevyengine#10133 ## Solution - Add a new example that focuses on using `Virtual` time ## Changelog ### Added - new `virtual_time` example ### Changed - moved `time` & `timers` examples to the new `examples/time` folder
How can Bevy's documentation be improved?
#8964 introduced several new APIs to pause, resume and slow down time. In the many games, this will be an effective way to pause the game! No need for run conditions or states.
However, this could use its own example under
bevy_time
.The text was updated successfully, but these errors were encountered: