Environment map not working when using deferred rendering #11414
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-High
This is particularly urgent, and deserves immediate attention
Bevy version 056b006
The deferred rendering example is missing environment map when set to use deferred.
The issue was introduced at 839d2f8 with #11152
The text was updated successfully, but these errors were encountered: