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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
Description
What problem does this solve or what need does it fill?
three.js supports a HemisphereLight
: https://threejs.org/docs/#api/en/lights/HemisphereLight - this is an ambient light which has a sky color and a ground color, and fades between them. It's a quick way to get outdoorsy-looking or dramatic lighting without the expense and trouble of creating an environment map.
What solution would you like?
I'd like Bevy to support a hemisphere light.
What alternative(s) have you considered?
It's possible to do this using an environment map, assuming you can get the env map command-line tools to run on your system (I haven't).
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!