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Support HemisphereLight #12027

@viridia

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@viridia

What problem does this solve or what need does it fill?

three.js supports a HemisphereLight: https://threejs.org/docs/#api/en/lights/HemisphereLight - this is an ambient light which has a sky color and a ground color, and fades between them. It's a quick way to get outdoorsy-looking or dramatic lighting without the expense and trouble of creating an environment map.

What solution would you like?

I'd like Bevy to support a hemisphere light.

What alternative(s) have you considered?

It's possible to do this using an environment map, assuming you can get the env map command-line tools to run on your system (I haven't).

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    A-RenderingDrawing game state to the screenC-FeatureA new feature, making something new possibleS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!

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