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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy
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          Nit for future PR: We should add hue rotation traits to make this cleaner.
Originally posted by @bushrat011899 in #12163 (comment)
Much like the Alpha trait, we should provide easy ways to "rotate" the hue of colors: shifting them by a provided number of degrees to rotate the metaphorical color wheel.
This trait should only be implemented for the color models (types) with an explicit hue element: other color types should be converted to one of those spaces first.
Once basic hue rotation is added, we can add nice color theory options: things like "complementary colors" (rotate by 180 degrees), "triadic colors" (rotate by 120 degrees), analogous colors and so on.
bushrat011899
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy